Your yoke and pedals, and how the simulator receives them
Route a device through FFB-Bridge so it can move the yoke for autopilot and trim without the simulator reading that motion as your input. Pedals keep their own axes, toe brakes are rescaled to full travel, and you bind once from a numbered picture of your own hardware.
Route the yoke through FFB-Bridge
One click. The simulator sees FFB-Bridge Pro Yoke, a controller with the same axes, buttons and hats as your base. Later hardware swaps need no rebinding.
- MOZA, Brunner and other force devices as the primary
- Pedals routed separately as FFB-Bridge Pro Rudder
- Or everything as one combined device
Bind once, from a picture of your own hardware
The binding sheet numbers every control on the photo of your yoke and base, names what the simulator calls it, and lights up the one you are touching. Copy it as text or open it on your phone.
- Bind these first: eight inputs for a working cockpit
- Recommended simulator axis settings, written down for you
- Check in the game afterwards
The sheet on your phone while you bind
Open the same sheet on your phone and work through it beside the simulator's controls screen.
- Open the sheet on your phone beside the simulator
- Or copy it as text to keep with your notes
- SPAD.neXt and Axis and Ohs see the same names
Controls is part of FFB-Bridge Pro
One purchase, every Pro tool, on up to three computers.
Also in Pro:Voice ControlMOZA BaseBlack BoxCockpit Web
- Up to three computers
- All 1.x updates included
- Licence refresh online at least every 45 days
- 14-day refund window