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Tuning

Tuning controls how the aircraft feels. Device selection, physical limits, calibration, and button assignments belong under Hardware.

The default Tuning view keeps profile identity, master strength, control system, and relevant aircraft effects visible. The default Tuning view keeps profile identity, master strength, control system, and relevant aircraft effects visible.
Figure 1. The default Tuning view keeps profile identity, master strength, control system, and relevant aircraft effects visible.

One rule keeps the interface understandable

If a setting describes the physical device, find it under Hardware. If it describes this aircraft, find it under Tuning.

Base limits here, aircraft feel in Tuning

Hardware owns the base envelope and isolated proof tests. Tuning owns the aircraft's pitch and roll damping, friction, inertia, progressive-stop onset and strength, and every aerodynamic or mechanical effect. Master gain then scales the complete armed profile.

Start with the essentials

The normal view is deliberately short. Make one change at a time and test the aircraft before opening Advanced.

  1. Confirm the selected aircraft profile and aircraft type.
  2. Set Master gain for the overall aircraft-force level within the hardware ceiling.
  3. Use the standard Advanced controls switch when you need the full model; it sits after Master gain and before Control system.
  4. Select the control-system style that matches the aircraft, including Rotorcraft for helicopters.
  5. Adjust only the effect groups relevant to that aircraft and the problem you are trying to solve.
Master-gain card. Default is 100%. The slider steps in 1% increments. Master-gain card. Default is 100%. The slider steps in 1% increments.
Figure 2. Master-gain card. Default is 100%. The slider steps in 1% increments.

Advanced is one deliberate switch

Advanced reveals the detailed effect gains and shaping controls without turning the default page into a wall of sliders. Leave it closed until the essentials are correct.

Turning Advanced on reveals and opens every available effect group at once, creating one continuous scroll. You can collapse individual groups afterward; changing profile family while Advanced stays on opens the newly relevant groups too.

The Advanced view adds detailed force-model controls while keeping the essential profile context at the top. The Advanced view adds detailed force-model controls while keeping the essential profile context at the top.
Figure 3. The Advanced view adds detailed force-model controls while keeping the essential profile context at the top.

Aircraft type removes irrelevant controls

Rotorcraft profiles show force trim, cyclic damping, and rotor cues. Fixed-wing profiles show their own aerodynamic, ground, trim, and stall controls instead.

A Rotorcraft profile presents helicopter feel without unrelated fixed-wing tuning. A Rotorcraft profile presents helicopter feel without unrelated fixed-wing tuning.
Figure 4. A Rotorcraft profile presents helicopter feel without unrelated fixed-wing tuning.

More simulator evidence, safer fallbacks

When the simulator provides trustworthy data, actual flap travel and arrival, every installed engine, progressive stall and overspeed, actual gear and spoiler deployment, measured wheel skid, native shaker intensity, surface condition, hard-neutral Slew, and X-Plane rotor blade slap refine their matching effects. Missing or implausible optional values keep the established warning or command fallback.

Vertical wind vibration for lift and sink

The default-off Vertical wind vibration control uses aircraft-point environmental wind in MSFS and X-Plane 12. Aircraft climb and descent rate have no effect on it. It stays bounded and silent on the ground, while paused or slewing, and whenever that telemetry is unavailable.

Control friction is aircraft feel

Control friction adds speed-independent mechanical resistance. The profile requests the feel; Hardware enforces the device ceiling and chooses the validated rendering path.

Edited values stay obvious

Dirty indicators show unsaved edits and reset arrows restore individual defaults. Compare a change in a real flight or use Flight Check for isolated hardware effects.

Zero means off

For an effect gain or authority control, 0 is the off state. 1.3 removes redundant enable checkboxes and safely normalizes older profiles, so a zero value never hides a second on/off switch.

Master gain edited from default 100% to 85%. The back-arrow reset glyph appears next to the value (click to revert that single slider), an amber dirty-dot sits next to the profile picker, an UNSAVED pill lights up top-right of the Profile card, and a Discard button appears (reverts every dirty slider at once). Section / per-slider reset glyphs in the collapsed Forces / Stick feel / Effect gains expanders work the same way. Master gain edited from default 100% to 85%. The back-arrow reset glyph appears next to the value (click to revert that single slider), an amber dirty-dot sits next to the profile picker, an UNSAVED pill lights up top-right of the Profile card, and a Discard button appears (reverts every dirty slider at once). Section / per-slider reset glyphs in the collapsed Forces / Stick feel / Effect gains expanders work the same way.
Figure 5. Master gain edited from default 100% to 85%. The back-arrow reset glyph appears next to the value (click to revert that single slider), an amber dirty-dot sits next to the profile picker, an UNSAVED pill lights up top-right of the Profile card, and a Discard button appears (reverts every dirty slider at once). Section / per-slider reset glyphs in the collapsed Forces / Stick feel / Effect gains expanders work the same way.

Save to the intended profile

Save only after confirming the correct aircraft profile is selected. Auto-select can then load the values when that aircraft connects.

Tune in a controlled order

For a practical sequence from safe defaults to a finished aircraft profile, continue with the Tuning guide.

See the MOZA family overview