Current release. FFB-Bridge v1.2.0 is live. These docs track the current app described by the release manifest. If a section reads stale, flag it via the feedback form.

Flight Check

Flight Check is a guided, per-effect diagnostic. Every force the bridge makes is its own step with a Test button, an instruction telling you what you should feel, and a Works or Doesn't vote — so you can confirm each effect is correct and get to full confidence. It runs on the bench, with no simulator required.

The Flight Check page. Fly the whole flight from the top card, or expand a group and test each force on its own. The Flight Check page. Fly the whole flight from the top card, or expand a group and test each force on its own.
Figure 1. The Flight Check page. Fly the whole flight from the top card, or expand a group and test each force on its own.

Test each force individually

Each force — centering, airspeed load, trim, rate damping, the buffets, the ground effects, and the mechanical one-shots — is its own step, grouped by subsystem. Press Test and the bridge drives only that one effect as a steady, held state, exactly the way Mock Sim does, so it feels identical to flying. Read the instruction, feel the stick, then vote Works or Doesn't. A running tally tracks what has passed.

Direction checks catch a reversed axis

The pitch and roll direction checks push the stick a named way — for example, AFT, toward you — and ask you to confirm it physically moves that way. If it moves the opposite way, that axis is reversed.

A direction check in progress. The banner names the direction the bridge is pushing; confirm the stick actually moves that way. A direction check in progress. The banner names the direction the bridge is pushing; confirm the stick actually moves that way.
Figure 2. A direction check in progress. The banner names the direction the bridge is pushing; confirm the stick actually moves that way.

If a direction is backwards, fix it on Settings → Hardware. The single Invert axis polarity button handles the common case; the Advanced per-axis controls let you invert pitch or roll force and centering independently for hardware whose directed-force handedness differs from its spring-centre handedness.

Fly the flight

The Fly the flight finale plays a continuous, compressed flight that drives the stick through every force in sequence, with an animated side-view aircraft and a timeline, so you can feel them all come together the way they do in the air.

The guided flight running. The aircraft, timeline, and phase readout follow the compressed flight while every force plays in sequence. The guided flight running. The aircraft, timeline, and phase readout follow the compressed flight while every force plays in sequence.
Figure 3. The guided flight running. The aircraft, timeline, and phase readout follow the compressed flight while every force plays in sequence.

Read your results

As you vote, a results panel summarizes what passed and what needs attention, with concrete recommendations — for example, which polarity toggle to flip for a reversed axis — and one-click jumps to the right setting or to the feedback form.

The results panel. Pass and fail are summarized with specific next steps and shortcuts to the right place to fix them. The results panel. Pass and fail are summarized with specific next steps and shortcuts to the right place to fix them.
Figure 4. The results panel. Pass and fail are summarized with specific next steps and shortcuts to the right place to fix them.

Bench only

Flight Check is a bench tool and is locked while a live simulator is connected, so a real flight always stays the source of truth. Disconnect the sim to run it.