Flight Check
Flight Check is a guided, per-effect diagnostic. Every force the bridge makes is its own step with a Test button, an instruction telling you what you should feel, and a Works or Doesn't vote — so you can confirm each effect is correct and get to full confidence. It runs on the bench, with no simulator required.


Test each force individually
Each force — centering, airspeed load, trim, rate damping, the buffets, the ground effects, and the mechanical one-shots — is its own step, grouped by subsystem. Press Test and the bridge drives only that one effect as a steady, held state, exactly the way Mock Sim does, so it feels identical to flying. Read the instruction, feel the stick, then vote Works or Doesn't. A running tally tracks what has passed.
Direction checks catch a reversed axis
The pitch and roll direction checks push the stick a named way — for example, AFT, toward you — and ask you to confirm it physically moves that way. If it moves the opposite way, that axis is reversed.


If a direction is backwards, fix it on Settings → Hardware. The single Invert axis polarity button handles the common case; the Advanced per-axis controls let you invert pitch or roll force and centering independently for hardware whose directed-force handedness differs from its spring-centre handedness.
Fly the flight
The Fly the flight finale plays a continuous, compressed flight that drives the stick through every force in sequence, with an animated side-view aircraft and a timeline, so you can feel them all come together the way they do in the air.


Read your results
As you vote, a results panel summarizes what passed and what needs attention, with concrete recommendations — for example, which polarity toggle to flip for a reversed axis — and one-click jumps to the right setting or to the feedback form.


Bench only
Flight Check is a bench tool and is locked while a live simulator is connected, so a real flight always stays the source of truth. Disconnect the sim to run it.