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Hardware

Hardware is the single home for every setting that belongs to the physical stick or yoke.

Device here, aircraft under Tuning

Select the base, set its safe physical ceiling, calibrate axes, and assign device controls here. Set the way a particular aircraft feels under Tuning.

Select the device and validated backend

Choose the intended force-feedback device when more than one is connected. Confirm the detected model and connection, then restart after changing the selected device. Known hardware selects its supported force path automatically; change the backend only when troubleshooting.

The Device tab identifies the selected base and the validated force-feedback path in use. The Device tab identifies the selected base and the validated force-feedback path in use.
Figure 1. The Device tab identifies the selected base and the validated force-feedback path in use.

What has actually been validated

FFB-Bridge identifies the device and selects its validated input, force output, effect rendering, and safety policy automatically.

Hardware familyCurrent evidence and boundary
Microsoft SideWinder Force Feedback 2The broadest field history: raw HID/PID by default with DirectInput fallback on Windows, evdev on Linux, and raw IOHID/PID on macOS.
Logitech G940 · Force 3D Pro · WingMan Force 3DThe G940 runs on its own decoded force protocol on Windows, Linux, and macOS (16-bit constant force, native spring, damping channel, and native centering), validated on all three, with the platform driver paths as automatic fallback. The Force 3D Pro and WingMan Force 3D use the platform driver paths; on Linux, sticks whose driver renders no periodic effects get rumble, buffets, and mechanical cues synthesised automatically into the constant-force output.
MOZA AB6 · AB9 · AY210AB6 (346e:1002), AB9 (346e:1000), and AY210 (346e:1001) are separate supported device identities with model-specific capability policy. Managed configuration is supported across Windows, Linux, and macOS, and official physical Autopilot Follow is validated on all three bases.
MOZA AY90MOZA AY90 has its own device identity, axis mapping, spring, trim and restoration handling. Windows testing covered trim and AP Follow in an MSFS 2024 Cessna 172, plus trim in an X-Plane 12 Baron. X-Plane AP Follow and other aircraft, firmware and platform combinations still need their own testing.
Brunner FFB-GValidated on Windows, Linux, and macOS with the supported platform-native force path.
Unlisted devices remain experimental

Unlisted joystick-class devices are an experimental opt-in with conservative 20% defaults. Wheels, gamepads, and single-axis devices are excluded; use FFB Probe to characterize unsupported hardware.

Default pitch / roll ceilings are 100% / 100% for legacy consumer SideWinder and Logitech sticks, 35% / 35% for known high-force sticks, 35% / 50% for MOZA AY90 and AY210 yokes, and 20% / 20% for eligible unlisted joysticks. These percentages limit the commanded output. Start at the assigned limits and lower them for your mounting and comfort.

Set physical limits before aircraft gains

Set the physical output limits for the selected device before tuning an aircraft. Supported MOZA bases show their limits and base controls in the MOZA tab; other devices use Effects. Calibration and Helicopter contain direction checks and device button assignments.

  • Maximum physical strength is the hard ceiling for this device and rig.
  • Vibration & detail is an independent absolute ceiling for rumble, buffet, shudders, and transient cues.
  • Rendering policy is selected from validated device behavior; avoid compensating with a second configuration utility.
  • Axis and force-direction calibration correct the physical device once, independently of aircraft profiles.
The Effects tab keeps physical strength, validated rendering, and device-level limits together. The Effects tab keeps physical strength, validated rendering, and device-level limits together.
Figure 2. The Effects tab keeps physical strength, validated rendering, and device-level limits together.

Vibration and detail has its own ceiling

The Vibration & detail slider runs from 0 to 100% of device command and does not change pitch or roll authority. Until you set it, it follows the lower axis ceiling; after you set it, the value is saved for that device. Use aircraft-profile effect gains in Tuning to balance individual cues, and use this Hardware ceiling to limit their combined physical output.

The MOZA control centre shows independent Pitch, Roll, and Vibration & detail ceilings for the selected base. The MOZA control centre shows independent Pitch, Roll, and Vibration & detail ceilings for the selected base.
Figure 3. The MOZA control centre shows independent Pitch, Roll, and Vibration & detail ceilings for the selected base.

Assignments are explicit

Use Set up… for Force Trim Release (FTR), optional force-trim on/off, optional trim reset, or beep trim. Each guide prepares device input and captures only your explicit selection. Beep trim accepts one POV hat or four buttons. Assignments are saved for the device; Bridge does not change simulator keybindings.

Hardware → Helicopter contains guided FTR, force-trim on/off, trim-reset and beep-trim assignments. Hardware → Helicopter contains guided FTR, force-trim on/off, trim-reset and beep-trim assignments.
Figure 4. Hardware → Helicopter contains guided FTR, force-trim on/off, trim-reset and beep-trim assignments.

Set up one beep-trim 4-way control

Use one physical hat-shaped control for top, bottom, left, and right. FFB-Bridge listens to both input formats and saves either one POV hat or four buttons—whichever the device actually reports. The tested AY210 uses four buttons. Cancel or failed verification restores the previous assignment.

The guide explains POV versus buttons, pauses the current assignment, prepares input without a moving progress bar, then verifies all four directions before saving one input shape. The guide explains POV versus buttons, pauses the current assignment, prepares input without a moving progress bar, then verifies all four directions before saving one input shape.
Figure 5. The guide explains POV versus buttons, pauses the current assignment, prepares input without a moving progress bar, then verifies all four directions before saving one input shape.
FTR releases the held point while pressed and establishes the current cyclic position when released. FTR releases the held point while pressed and establishes the current cyclic position when released.
Figure 6. FTR releases the held point while pressed and establishes the current cyclic position when released.
Use Set up… for Force Trim Release (FTR), optional force-trim on/off, optional trim reset, or beep trim. Each guide prepares device input and captures only your explicit selection. Beep trim accepts one POV hat or four buttons. Assignments are saved for the device; Bridge does not change simulator keybindings. Use Set up… for Force Trim Release (FTR), optional force-trim on/off, optional trim reset, or beep trim. Each guide prepares device input and captures only your explicit selection. Beep trim accepts one POV hat or four buttons. Assignments are saved for the device; Bridge does not change simulator keybindings.
Figure 7. Use Set up… for Force Trim Release (FTR), optional force-trim on/off, optional trim reset, or beep trim. Each guide prepares device input and captures only your explicit selection. Beep trim accepts one POV hat or four buttons. Assignments are saved for the device; Bridge does not change simulator keybindings.

Let Flight Check apply test values

Do not bounce between pages to prepare a hardware test. Flight Check applies the temporary value it needs and restores your previous state afterward. Open the Flight Check guide.