Spring strength
0%
The base centring force that pulls the stick back to centre. Every other force stacks on it. Too low and the stick feels limp in normal flight; too high and it fights your hand and masks the smaller cues layered above it.
▲ More: firmer centring that resists your hand at all times.
▼ Less: a limper stick that leans on aerodynamic load alone.
Boosted controls have effectively no aerodynamic centering; hover feel is carried by damping, not a spring.
Spring deadband
2%
A small neutral zone around centre where the spring stays quiet, so tiny movements at rest don't chatter. Wider is calmer but looser; narrower is more precise but can twitch around centre.
▲ More: a calmer but looser centre with more free play.
▼ Less: a tighter centre that may chatter at rest.
Why here: 2%: nothing between hand and servos worth modeling.
Low-speed spring floor
100%
How much of the spring survives at a standstill, before airspeed can build any aerodynamic force. A high floor keeps the parked stick firm; a low floor gives the loose, cable-slack feel of a parked light aircraft.
▲ More: a firmer stick while parked and taxiing.
▼ Less: a floppier parked stick that only wakes up with airspeed.
Why here: 100%: constant centering hover to Vne; helicopters do not stiffen with airspeed.
QBlend enabled on · QSpring start knots 15 · QSpring full knots 55
Elevator load
100%
The sustained pitch load from elevator deflection and airspeed, balanced independently of roll. This is the main lever behind a type's pitch weight. It does not touch aileron, spring, trim, or buffet forces.
▲ More: heavier sustained pitch forces at speed.
▼ Less: a lighter elevator that takes less muscle to hold.
Why here: Symmetric cyclic axes.
Aileron load
100%
The sustained roll load from aileron deflection and airspeed, balanced independently of pitch. Together with the elevator load it sets the control-harmony ratio reviewers talk about.
▲ More: heavier roll forces.
▼ Less: lighter, quicker-feeling ailerons.
Why here: Symmetric.
Overall aerodynamic load
35%
A master scale over both sustained axis loads, applied before their independent balance. Profiles normally leave this alone and tune the two axis loads instead.
▲ More: both axes load up harder.
▼ Less: both axes lighten together.
Why here: 35%: the light residual through the boost.
Cruise reference (kt)
125
The indicated airspeed where aerodynamic load reaches its designed full level. It anchors the whole load curve to the aircraft's real speed range: a 172 loads up by 110 knots, a jet much later.
▲ More: loads arrive later; the stick stays light up to a higher speed.
▼ Less: loads arrive earlier and cruise feels heavier.
Why here: 125 kt: H125 working cruise, a step faster than the JetRanger.
Airspeed curve
1.4
How sharply stick load builds with airspeed. 1.0 is linear; about 2.0 matches real aerodynamics, where dynamic pressure grows with the square of speed, so controls are much lighter slow and firm up fast. Felt when holding the stick off centre, not at rest.
▲ More: lighter at low speed with a steeper rise toward cruise.
▼ Less: a more linear build that loads up earlier.
Why here: 1.4: soft growth.
Max output force
55%
A cap on each steady pitch or roll force before it reaches the device, guarding against slamming or saturating the hardware in strong maneuvers.
▲ More: stronger peak steady forces before clipping.
▼ Less: a gentler ceiling; hard maneuvers flatten out sooner.
Why here: 55%: never slams.
Hydraulic load factor
60%
For hydraulically-boosted or fly-by-wire types: how much of the raw aerodynamic load actually reaches the pilot's hand. 1.0 is a fully manual control run; lower values model the artificial-feel systems that isolate the pilot from true surface loads.
▲ More: more raw aerodynamic load reaching your hand.
▼ Less: more isolation, closer to pure artificial feel.
Why here: Active: the boost model.