Aircraft libraryRyan NYP “Spirit of St. Louis”
Ryan NYP “Spirit of St. Louis”Charles A. Lindbergh, Ryan Aircraft Co · CC0 · Ryan NYP "Spirit of St. Louis", Charles A. Lindbergh - DPLA - 957e7a44b920f167707ea3fa3da60327 (page 3).

Ryan NYP “Spirit of St. Louis”

The purpose-built Ryan monoplane used by Charles Lindbergh for his 1927 solo Atlantic crossing.
Vintage1 profile choices

Know the plane

Ryan built the Spirit of St. Louis to carry fuel for Charles Lindbergh's solo Atlantic crossing. A high wing and single radial engine surrounded a one-seat cockpit whose fuel tanks blocked the forward view. Lindbergh flew from New York to Paris in May 1927.

The restricted visibility and sparse cockpit reflect this purpose-built aircraft's long-distance mission. The simulator represents that customised layout.

Aircraft / family

Propulsion
Single piston↗
Configuration
One-off long-range aircraft↗

Spirit of St. Louis · Specifications (Ryan NYP) · real aircraft; source units retained

Length
27 ft 7 in (8.41 m)↗
Wingspan
46 ft (14 m)↗
Height
9 ft 10 in (3.00 m)↗
Wing area
320 sq ft (30 m² )↗
Empty weight
2,150 lb (975 kg)↗
Gross weight
2,888 lb (1,310 kg)↗
Max takeoff weight
5,135 lb (2,329 kg)↗
Powerplant
1 × Wright J-5C Whirlwind 9-cylinder air-cooled radial piston engine, 223 hp (166 kW)↗
Propellers
2-bladed Standard Steel fixed pitch metal propeller↗
Maximum speed
133 mph (214 km/h, 116 kn)↗

More about this aircraft on AirframeDB

Replicas preserve different parts of the original experience

Schiff’s EAA replica had a second seat in space occupied by fuel tanks in the original aircraft. A different engine, starter, avionics, brakes and tailwheel supported its later flying role. The replica's equipment differs from the original aircraft.

Finding the right field at the end of an ocean crossing

Lindbergh recalled the heavily laden aircraft gathering speed slowly on the rain-softened field. Once past halfway, he judged that it would clear the obstacles ahead. After passing a tractor and telephone wires, he turned away from higher trees and began following his compass course. An accompanying photographer’s aircraft eventually turned back, leaving him to continue alone.

At the other end of the journey, recognising Paris did not immediately settle where to land. He saw the lights of Le Bourget but thought the airfield should be farther from the city. He flew beyond it to check, then returned and descended until he could identify hangars and roads packed with cars. A low pass and a circuit into wind brought the long flight to its end.

A long control stick starts to make sense

Schiff approached the replica with a sense of occasion, then discovered how much work its cockpit demanded. Daubner occupied the forward seat during the checkout, blocking the small windows ahead. From the rear seat, Schiff had to rely on side views and peripheral vision as he learned the aircraft.

The control stick initially seemed unnecessarily tall. As the flight continued, his hand crept higher to gain more leverage against the heavy ailerons. The rudder and elevator needed continuing attention too, and even light disturbances could interrupt the aircraft’s balance. Those demands increased his affection for the machine as well as his respect for Lindbergh. A relatively short flight over Wisconsin made the endurance required for the original ocean crossing much harder to imagine.

Looking through the skylight to see the next turn

Hammond described flying the replica through a combination of side-window views and anticipation. The windows ahead of his shoulders supplied useful peripheral references, while the skylight let him look towards the space into which he was turning. Seeing where the aircraft was going required a different habit from looking straight ahead through a windscreen.

Landing brought another adjustment. He used a sideslip to keep the runway visible and preferred some headwind, because the clean airframe could float along the approach. These were familiar characteristics to a pilot who regularly flew the aircraft, rather than reasons to dismiss it as impossibly difficult. Hammond still found the opportunity remarkable: the routine work of operating the replica had not removed the pleasure of flying such an unusual machine.

Preparing for an unfamiliar view before the first flight

Before flying the replica, Cassens practised in another aircraft with its windscreen made opaque. The exercise prepared him for the restricted forward view that would be part of his new cockpit. After the first flight, he reported that the aircraft had behaved well, although its low drag made it reluctant to slow down and the ailerons felt somewhat heavy.

The flight completed a project with a much longer history than those preparations. Cole Palen had obtained a Wright engine in the 1970s, and work continued after his death. Cassens took the project forward with assistance from the museum holding Lindbergh’s original aircraft. His straightforward first-flight assessment therefore marked the culmination of years of construction, research and renewed effort by the Rhinebeck team.

A short first flight opens the next stage of a long project

Ragozzino’s first outing in Spirit of St. Louis 2 lasted roughly fifteen to twenty minutes. Afterwards, the aircraft returned to its hangar so the team could discuss the flight and attend to discrepancies before continuing the test programme. His immediate comparison was with driving a heavy truck without power steering, accompanied by obvious enthusiasm for the experience.

He had joined the project years earlier and contributed to its design work, organisation and fundraising. Reaching the flying stage turned that sustained effort into a new set of practical tasks. The report looked ahead to recreating the Atlantic crossing, but the achievement it actually recorded was this first local flight and return. Ragozzino’s earlier round-the-world journey belonged to a different aircraft, a Super Stearman.

Public sources 9
  1. Spirit of St. LouisResearch background · Wikipedia revision 1369490121 · retrieved 2026-09-12
  2. Microsoft Flight Simulator aircraft manuals
  3. MSFS 2024 FAQ and edition aircraft inventory
  4. MSFS 2020 FAQ and edition aircraft inventory
  5. Lindbergh Flies the Atlantic, 1927Published extracts of Charles Lindbergh’s first-person account; compilation date not stated
  6. Spirit flies onBarry Schiff · May 2002, pages 93–97
  7. Flying a Legendary Airplane: the Ryan NYPMoreno Aguiari interviews Clay Hammond · 10 February 2026
  8. Premier vol pour le Spirit of St-Louis à Old RhinebeckEditorial report of Ken Cassens’s first flight · 8 December 2015
  9. Spirit of St Louis TWO Is FlyingRobert Ragozzino’s first-flight reaction · 13 January 2021

How the profile models it

Ryan NYP “Spirit of St. Louis”

Free + Pro
MSFS 2024MSFS 2020

Ryan built the Spirit of St. Louis to carry fuel for Charles Lindbergh's solo Atlantic crossing. A high wing and single radial engine surrounded a one-seat cockpit whose fuel tanks blocked the forward view. Lindbergh flew from New York to Paris in May 1927.

This starting point selects Ryan NYP “Spirit of St. Louis”. Its aircraft-level settings do not select a particular developer’s custom systems.

The chosen resistance accompanies this mission-built aircraft. Spring resistance builds with the selected airspeed response. A separate aerodynamic term adds speed-dependent control load.

Configured pitch relief is separate from the fuel-tank and visibility arrangement. Valid trim provides the configured pressure relief. Autopilot following is off.

Controls and trim

The Spirit of St. Louis placed fuel ahead of its single-seat cockpit, obstructing forward view for the New York–Paris mission. The custom airframe and sparse instruments belong to Lindbergh’s May 1927 flight rather than a production touring-aircraft cockpit.

Smithsonian Spirit of St Louis collection

About the values

The gains are normalized profile settings. They describe the chosen effect balance; hand force depends on the device and its output limits. IAS references are tuning values rather than operating limits. Physical acceptance of this revision remains pending.

Master gain & control system

Master gain85%

The final overall output scale applied to everything the model produces, before the device cap.

More: everything (spring, loads, effects) gets stronger together.

Less: everything softens together.

Why here: Scales overall profile strength while preserving effect balance, subject to device and output limits.

Forces

Spring strength74%

The base centring force that pulls the stick back to centre. Every other force stacks on it. Too low and the stick feels limp in normal flight; too high and it fights your hand and masks the smaller cues layered above it.

More: firmer centring that resists your hand at all times.

Less: a limper stick that leans on aerodynamic load alone.

Why here: The chosen resistance accompanies this mission-built aircraft. The baseline spring is 0.74. Its low-speed blend reaches baseline strength at 42.5 KIAS.

Smithsonian Spirit of St Louis collection
Spring deadband4%

A small neutral zone around centre where the spring stays quiet, so tiny movements at rest don't chatter. Wider is calmer but looser; narrower is more precise but can twitch around centre.

More: a calmer but looser centre with more free play.

Less: a tighter centre that may chatter at rest.

Why here: Sets travel around the centre before the baseline spring resists. Smaller values engage it sooner.

Overall aerodynamic load80%

A master scale over both sustained axis loads, applied before their independent balance. Profiles normally leave this alone and tune the two axis loads instead.

More: both axes load up harder.

Less: both axes lighten together.

Why here: The aerodynamic-load gain is 0.8 with an indicated-speed reference of 85 KIAS. This supplies speed-dependent loading alongside the spring.

Airspeed blendingTrue

Enables the low-speed spring engagement window (start/full knots above). Off, the spring is constant at all speeds.

Why here: Allows baseline spring strength to rise with indicated airspeed where the control law permits it.

Low-speed spring floor50%

How much of the spring survives at a standstill, before airspeed can build any aerodynamic force. A high floor keeps the parked stick firm; a low floor gives the loose, cable-slack feel of a parked light aircraft.

More: a firmer stick while parked and taxiing.

Less: a floppier parked stick that only wakes up with airspeed.

Why here: Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.

Spring engagement start11.9 kt

The airspeed where the spring begins climbing from its low-speed floor toward full strength: the controls "coming alive" on the takeoff roll.

Why here: Sets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.

Spring engagement full42.5 kt

The airspeed where the spring reaches full strength. Between the start and this point, centring firms up progressively as airflow builds over the controls.

Why here: Sets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.

Force tuning speed85

The indicated airspeed where aerodynamic load reaches its designed full level. It anchors the whole load curve to the aircraft's real speed range: a 172 loads up by 110 knots, a jet much later.

More: loads arrive later; the stick stays light up to a higher speed.

Less: loads arrive earlier and cruise feels heavier.

Why here: Sets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.

Centre firmness vs speed15%

How much the centring itself stiffens with speed, on top of the deflection loads. Zero keeps centre feel constant; more makes the stick centre harder at cruise and looser in the pattern.

More: a centre that hardens noticeably as you go faster.

Less: constant centre feel at every speed.

Why here: The high-speed spring-stiffening gain is 0.15. It strengthens the permitted spring response above 42.5 KIAS, with the squared-speed ratio capped at 5.

Centre stiffening cap5

The upper limit on speed-driven centre stiffening, so very fast flight can't wind the spring up without bound.

More: more total stiffening allowed at high speed.

Less: stiffening clamps off sooner.

Why here: Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.

Aileron load60%

The sustained roll load from aileron deflection and airspeed, balanced independently of pitch. Together with the elevator load it sets the control-harmony ratio reviewers talk about.

More: heavier roll forces.

Less: lighter, quicker-feeling ailerons.

Why here: Roll and pitch aerodynamic scales are 0.6 and 0.78, respectively. They set the aerodynamic axis balance. No custom spring-travel curve is enabled.

Elevator load78%

The sustained pitch load from elevator deflection and airspeed, balanced independently of roll. This is the main lever behind a type's pitch weight. It does not touch aileron, spring, trim, or buffet forces.

More: heavier sustained pitch forces at speed.

Less: a lighter elevator that takes less muscle to hold.

Why here: Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.

Max output force55%

A cap on each steady pitch or roll force before it reaches the device, guarding against slamming or saturating the hardware in strong maneuvers.

More: stronger peak steady forces before clipping.

Less: a gentler ceiling; hard maneuvers flatten out sooner.

Why here: Caps directed-force output. Native spring effects and device limits remain separate.

Trim

Trim relief (elevator)30%

How strongly elevator trim relieves held pitch force and shifts where the stick settles. At 100%, a properly trimmed aircraft needs no held pressure, the trim-away-the-load workflow of real flying.

More: trim removes more of the held pitch force; at 100% full trim zeroes it.

Less: you keep holding force even when trimmed.

Why here: Configured pitch relief is separate from the fuel-tank and visibility arrangement. Pitch authority 0.3 provides load relief and permitted centre movement; roll authority is 0.

Smithsonian Spirit of St Louis collection
Trim relief (aileron)0%

The same relief for roll trim. Most GA types have no real aileron trim, so this stays at zero; types with roll trim get a matching value.

More: roll trim removes more held roll force.

Less: roll trim does less.

Why here: Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.

Effect gains · ground

Runway rumble40%

Rolling surface vibration from wheel speed and surface type: pavement, grass, or gravel under the gear.

More: louder surface texture through the stick.

Less: a smoother taxi.

Why here: Sets rolling texture strength, modified by speed, surface and undercarriage configuration.

Gear bumps25%

Short discrete bumps from expansion joints, ruts, and rough surface, punctuating the continuous rumble.

More: sharper hits from joints and ruts.

Less: softer ground detail.

Why here: Sets gear-bump texture during ground motion, separate from touchdown impact.

Effect gains · airframe

Stall buffet35%

Airframe shake approaching the stall and while the stall warning is active: how loudly this wing announces it is unhappy. Types with a crisp break get modest buffet and let the horn carry the warning.

More: a louder pre-stall shake.

Less: a quieter wing; the horn carries the warning.

Why here: Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.

Mach buffet0%

Transonic buffet approaching the Mach limit. Meaningful for jets near MMO, zero for pistons and turboprops that never get there.

More: stronger transonic buffet near the Mach limit.

Less: a smoother high-Mach ride.

Why here: Sets high-Mach buffet strength; onset and full-strength thresholds are separate.

Flap buffet0%

Low-frequency airframe vibration with flaps extended into the airflow, in the speed window where they actually work the air.

More: a rougher ride with flaps working the air.

Less: smoother approach flap.

Why here: Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.

Gear buffet0%

Airframe drumming from retractable gear hanging in the airstream. Zero for fixed-gear types, where the airframe never changes shape.

More: more drumming with the wheels hanging out.

Less: cleaner gear-down flight.

Why here: Sets gear aerodynamic buffet; movement and ground-contact cues are separate.

Stick shaker50%

The dedicated stall stick-shaker buzz, fired by the aircraft's own stall-warning system. Only types with a real shaker get a value; everything else relies on aerodynamic buffet and the horn.

More: a harder stick-shaker buzz.

Less: a subtler shaker.

Why here: Sets triggered shaker strength; inactive while the shaker feature is disabled.

Effect gains · engine, mechanical & drag

Touchdown thump65%

The one-shot kick when the wheels meet the runway, scaled by sink rate: a greaser whispers, a firm arrival thumps.

More: a harder kick at touchdown.

Less: softer arrivals.

Why here: Sets landing-impact strength; landing telemetry and response shape determine the pulse.

Reverse rumble0%

Rollout vibration while reverse thrust or beta-range props are working. Zero for types without reverse.

More: a rougher rollout under reverse.

Less: quieter reverse.

Why here: Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.

Engine rumble12%

Continuous powerplant vibration following RPM between idle and full power, the ever-present reminder that something is burning fuel up front.

More: more engine through the stick.

Less: a quieter powerplant.

Why here: Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.

Flap motion0%

Continuous vibration only while the sim reports the flap surfaces actually travelling. It follows real actuator motion and failures, not an estimated timer.

More: more vibration while the flap surfaces travel.

Less: quieter flap runs.

Why here: Sets texture from observed flap movement; a command without movement does not establish the cue.

Autopilot follow

AP follow authority10%

How far autopilot commands may physically move the stick. Kept tiny in MSFS, where a moved axis can read back as pilot input; zero disables following entirely.

More: the autopilot visibly moves your stick further.

Less: a barely perceptible follow.

Why here: Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.

Stick feel

StickFeel · Trim feel enabledTrue

Whether this feature is active in this profile.

Why here: Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.

StickFeel · Trim relief enabledTrue

Whether this feature is active in this profile.

Why here: Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.

StickFeel · Force trim enabledFalse

Whether this feature is active in this profile.

Why here: Enables local force trim, separate from aircraft-owned trim and add-on integration qualification.

StickFeel · G load enabledTrue

Whether this feature is active in this profile.

Why here: Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.

StickFeel · Rate damping enabledTrue

Whether this feature is active in this profile.

Why here: Enables rate damping with the configured coefficients and control law.

Autopilot

Autopilot · Follow enabledFalse

Whether this feature is active in this profile.

Why here: Autopilot following is off; the configured spring and load retain the hardware feel.

Autopilot · Neutral hold enabledFalse

Whether this feature is active in this profile.

Why here: Permits centering hold during a supported AP state, separate from following a moving target.

Autopilot · Neutral hold strength0.6

Why here: Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.

Aero

Aero · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.

Aero · Max flap index1

Where this effect reaches full strength (or has fully faded, for washouts).

More: a more gradual build to a later peak.

Less: a quicker build.

Why here: Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.

Aero · Min flap index1

Where this effect begins fading in.

More: the effect begins later.

Less: it begins earlier.

Why here: Sets the first flap detent that admits buffet; this is a handle index, not degrees.

Aero · Shaker enabledFalse

Whether this feature is active in this profile.

Why here: Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.

Ground

Ground · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables ground effects; each still needs its own strength and contact or motion telemetry.

Engine

Engine · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables engine cues with nonzero settings and valid running-engine telemetry.

Mechanical

Mechanical · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables accessory cues with configured strengths and observed accessory movement.

Mechanical · Gain0

The strength of this effect.

More: a stronger effect.

Less: a weaker one.

Why here: Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.

All profile settings
Estimated profile settings
ParameterValueWhat it controls and why
Spring strength0.74 The chosen resistance accompanies this mission-built aircraft. The baseline spring is 0.74. Its low-speed blend reaches baseline strength at 42.5 KIAS.
Spring deadband0.045 Sets travel around the centre before the baseline spring resists. Smaller values engage it sooner.
Force gain0.8 The aerodynamic-load gain is 0.8 with an indicated-speed reference of 85 KIAS. This supplies speed-dependent loading alongside the spring.
Master gain0.85 Scales overall profile strength while preserving effect balance, subject to device and output limits.
Dynamic-pressure blendTrue Allows baseline spring strength to rise with indicated airspeed where the control law permits it.
Minimum spring factor0.5 Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.
Spring wake-up speed11.9 ktSets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.
Spring full-strength speed42.5 ktSets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.
Force tuning speed85.0 ktSets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.
Airspeed spring stiffening0.15 The high-speed spring-stiffening gain is 0.15. It strengthens the permitted spring response above 42.5 KIAS, with the squared-speed ratio capped at 5.
Airspeed stiffening cap5 Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.
Aileron force scale0.6 Roll and pitch aerodynamic scales are 0.6 and 0.78, respectively. They set the aerodynamic axis balance. No custom spring-travel curve is enabled.
Elevator force scale0.78 Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.
Maximum output force0.55 Caps directed-force output. Native spring effects and device limits remain separate.
StickFeel · Trim feel enabledTrue Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.
StickFeel · Trim relief enabledTrue Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.
StickFeel · Elevator authority0.3 Configured pitch relief is separate from the fuel-tank and visibility arrangement. Pitch authority 0.3 provides load relief and permitted centre movement; roll authority is 0.
StickFeel · Aileron authority0 Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.
StickFeel · Force trim enabledFalse Enables local force trim, separate from aircraft-owned trim and add-on integration qualification.
StickFeel · G load enabledTrue Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.
StickFeel · Rate damping enabledTrue Enables rate damping with the configured coefficients and control law.
Autopilot · Follow enabledFalse Autopilot following is off; the configured spring and load retain the hardware feel.
Autopilot · Follow authority0.1 Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.
Autopilot · Neutral hold enabledFalse Permits centering hold during a supported AP state, separate from following a moving target.
Autopilot · Neutral hold strength0.6 Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.
Aero · EnabledTrue Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.
Aero · Gain0.35 Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.
Aero · Gain0 Sets high-Mach buffet strength; onset and full-strength thresholds are separate.
Aero · Gain0 Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.
Aero · Max flap index1 Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.
Aero · Min flap index1 Sets the first flap detent that admits buffet; this is a handle index, not degrees.
Aero · Gain0 Sets gear aerodynamic buffet; movement and ground-contact cues are separate.
Aero · Shaker enabledFalse Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.
Aero · Amplitude0.5 Sets triggered shaker strength; inactive while the shaker feature is disabled.
Ground · EnabledTrue Enables ground effects; each still needs its own strength and contact or motion telemetry.
Ground · Gain0.4 Sets rolling texture strength, modified by speed, surface and undercarriage configuration.
Ground · Gain0.25 Sets gear-bump texture during ground motion, separate from touchdown impact.
Ground · Gain0.65 Sets landing-impact strength; landing telemetry and response shape determine the pulse.
Ground · Gain0 Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.
Engine · EnabledTrue Enables engine cues with nonzero settings and valid running-engine telemetry.
Engine · Gain0.12 Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.
Mechanical · EnabledTrue Enables accessory cues with configured strengths and observed accessory movement.
Mechanical · Gain0 Sets texture from observed flap movement; a command without movement does not establish the cue.
Mechanical · Gain0 Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.
Public sources 10
  1. Spirit of St. LouisResearch background · Wikipedia revision 1369490121 · retrieved 2026-09-12
  2. Smithsonian Spirit of St Louis collectionRyan NYP “Spirit of St. Louis”
  3. Microsoft Flight Simulator aircraft manuals
  4. MSFS 2024 FAQ and edition aircraft inventory
  5. MSFS 2020 FAQ and edition aircraft inventory
  6. Lindbergh Flies the Atlantic, 1927Published extracts of Charles Lindbergh’s first-person account; compilation date not stated
  7. Spirit flies onBarry Schiff · May 2002, pages 93–97
  8. Flying a Legendary Airplane: the Ryan NYPMoreno Aguiari interviews Clay Hammond · 10 February 2026
  9. Premier vol pour le Spirit of St-Louis à Old RhinebeckEditorial report of Ken Cassens’s first flight · 8 December 2015
  10. Spirit of St Louis TWO Is FlyingRobert Ragozzino’s first-flight reaction · 13 January 2021

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