Aircraft libraryDouglas C-47 Skytrain
Douglas C-47 SkytrainAirwolfhound · CC BY-SA 4.0 · Douglas C-47 Skytrain pictured

Douglas C-47 Skytrain

A military transport developed from the DC-3, used for cargo, troops, parachuting and glider towing.
Military transport4 profile choices

Know the plane

The C-47 adapted the DC-3 airliner to military work, retaining the low wing, two radial engines and tailwheel configuration. Cargo handling and military equipment changed the aircraft's role. It became one of the major Allied transport types of the Second World War.

The Dakota name is familiar in British and Commonwealth service. A Waco cargo glider was often its partner, but remains a separate aircraft with its own controls. Some simulator packages include both the C-47 tug and Waco glider, each represented as a separate aircraft.

Aircraft / family

Propulsion
Twin piston↗
Configuration
Cargo / troop transport · Tailwheel↗

Douglas C-47 Skytrain · Specifications (C-47B-DK) · real aircraft; source units retained

Length
63 ft 9 in (19.43 m)↗
Wingspan
95 ft 6 in (29.11 m)↗
Height
17 ft 0 in (5.18 m)↗
Wing area
987 sq ft (91.7 m² )↗
Empty weight
18,135 lb (8,226 kg)↗
Gross weight
26,000 lb (11,793 kg)↗
Max takeoff weight
31,000 lb (14,061 kg)↗
Powerplant
2 × Pratt & Whitney R-1830-90C Twin Wasp 14-cylinder air-cooled radial piston engines 1,200 hp (890 kW) takeoff rating 1,000 hp (750 kW) normal rating at 14,500 ft (4,400 m)↗
Propellers
3-bladed constant-speed propellers↗
Maximum speed
224 mph (360 km/h, 195 kn) at 10,000 ft (3,000 m)↗

More about this aircraft on AirframeDB

Glider operations also depended on the transport’s crew chief

Roland Rogers describes glider-towing training at Sedalia Army Air Base from his position as a C-47 crew chief. He stood between the pilots rather than occupying a dedicated flight-engineer seat. His recollection adds the supporting crew’s experience to the better-known pilots’ view of transport operations.

Transport work continued beyond the fighting

Daniels’s recollection links wartime troop-carrier work in Italy with postwar flying and his eventual return to the United States. It offers one pilot’s view of how C-47 employment extended from military supply tasks into the movement of people after the war.

The son becomes captain and invites his father along

Alred had introduced his son Jason to flying in a Cessna two decades earlier. Now Jason was the captain of a working freight transport, inviting his father to join a day carrying automotive parts. The reversed roles gave the flight its emotional centre: the father was learning a much larger aircraft from the child he had once taught.

The DC-3’s controls and trim required attention, and copilot Sam supplied a memorable joke by walking aft and changing the aircraft’s balance. When the cargo went aboard, Alred watched the professional crew from behind their seats. On the empty return at night he again flew under Jason’s guidance.

A night freight flight interrupted by lightning

Wright recalls carrying urgent aircraft parts from Mobile towards Indianapolis at night. The urgency of the freight set the background, but the most vivid memories came from the weather: visible storms, glowing propellers and an electrical display around the cockpit. A lightning strike then left both pilots temporarily unable to see clearly.

At first they thought the cockpit lights had failed. Flashlights did not resolve the problem, and they had to wait for their vision to recover before the instruments became properly visible again. Wright describes another strike later in the flight and an eventual arrival at Indianapolis. It is his recollection of the crew’s experience, without an independent technical investigation of the lightning or its effects.

A family wish brings a veteran back to the cockpit

A family card game gave Daniels the chance to mention a wish: he wanted to sit in a C-47 again. His son-in-law helped arrange a visit to Fairchild, where staff welcomed the veteran into the cockpit. The return brought back memories of an aircraft he had particularly enjoyed among the types he had flown during his career.

Daniels recalled troop-carrier training and wartime transport work in Italy, including moving supplies and fuel. He also described postwar flying before returning to the United States. These memories gave the static aircraft a personal connection beyond its museum role. His family made the cockpit reunion possible.

Public sources 12
  1. Douglas C-47 SkytrainResearch background · Wikipedia revision 1373925007 · retrieved 2026-09-12
  2. Douglas C-47D Manual
  3. Microsoft Flight Simulator aircraft manuals
  4. MSFS 2024 FAQ and edition aircraft inventory
  5. Microsoft Flight Simulator Releases Famous Flyer 09: Douglas C-47D Skytrain & Waco CG-4A2024-06-06 · release and package scope
  6. A father flies with his sonSteve Alred · civil freight flight in former military N12907
  7. What it is like to fly a DC-3Sam Wright · author confirmed in the original page
  8. WWII veteran reunites with former aircraftAlston Daniels interviewed by 2nd Lt. Shelley Gregory · 17 April 2015
  9. Stories from a C-47 crew chiefRoland Rogers · wartime crew account
  10. VSKYLABS C-47B Skytrain. Highly-Engineered C-47B simulation add-on for X-Plane.Official developer / designated-store reference · checked 2026-09-14
  11. VSKYLABS Aerospace Simulations Aircraft Center: VSKYLABS C-47B Skytrain Flying LabOfficial developer / designated-store reference · checked 2026-09-14
  12. ICAO Doc 8643 — aircraft type designatorsPublic search data retrieved 2026-09-14; authority update 2026-09-03

How the profile models it

Douglas C-47 Skytrain

Free + Pro
MSFS 2024MSFS 2020X-Plane 12

The C-47 adapted the DC-3 airliner to military work, retaining the low wing, two radial engines and tailwheel configuration. Cargo handling and military equipment changed the aircraft's role. It became one of the major Allied transport types of the Second World War.

This starting point selects Douglas C-47 Skytrain. Its aircraft-level settings do not select a particular developer’s custom systems.

Manual primary controls motivate airspeed-dependent yoke resistance. Spring resistance builds with the selected airspeed response. A separate aerodynamic term adds speed-dependent control load.

Pitch and roll tabs support separate aerodynamic trim relief. Valid trim provides the configured pressure relief. Autopilot following is off.

Controls and trim

The C-47’s fabric-covered primary controls are manually operated, with elevator, aileron and rudder trim tabs. Hydraulic services operate gear, flaps and the autopilot. Its continuous flap lever has UP, NEUTRAL and DOWN positions, allowing intermediate extension. Floats and skis add their own surface equipment.

AIRCRAFT CONTROLSVSKYLABS Aerospace Simulations Aircraft Center: VSKYLABS C-47B Skytrain Flying LabXC-47C FLOATSLANDING GEAR SKISDouglas C-47D ManualMicrosoft Flight Simulator Releases Famous Flyer 09: Douglas C-47D Skytrain & Waco CG-4A

About the values

The gains are normalized profile settings. They describe the chosen effect balance; hand force depends on the device and its output limits. IAS references are tuning values rather than operating limits. Physical acceptance of this revision remains pending.

Master gain & control system

Master gain85%

The final overall output scale applied to everything the model produces, before the device cap.

More: everything (spring, loads, effects) gets stronger together.

Less: everything softens together.

Why here: Scales overall profile strength while preserving effect balance, subject to device and output limits.

Forces

Spring strength74%

The base centring force that pulls the stick back to centre. Every other force stacks on it. Too low and the stick feels limp in normal flight; too high and it fights your hand and masks the smaller cues layered above it.

More: firmer centring that resists your hand at all times.

Less: a limper stick that leans on aerodynamic load alone.

Why here: Manual primary controls motivate airspeed-dependent yoke resistance. The baseline spring is 0.74. Its low-speed blend reaches baseline strength at 70 KIAS.

AIRCRAFT CONTROLSVSKYLABS Aerospace Simulations Aircraft Center: VSKYLABS C-47B Skytrain Flying LabXC-47C FLOATSLANDING GEAR SKISDouglas C-47D ManualMicrosoft Flight Simulator Releases Famous Flyer 09: Douglas C-47D Skytrain & Waco CG-4A
Spring deadband4%

A small neutral zone around centre where the spring stays quiet, so tiny movements at rest don't chatter. Wider is calmer but looser; narrower is more precise but can twitch around centre.

More: a calmer but looser centre with more free play.

Less: a tighter centre that may chatter at rest.

Why here: Sets travel around the centre before the baseline spring resists. Smaller values engage it sooner.

Overall aerodynamic load80%

A master scale over both sustained axis loads, applied before their independent balance. Profiles normally leave this alone and tune the two axis loads instead.

More: both axes load up harder.

Less: both axes lighten together.

Why here: The aerodynamic-load gain is 0.8 with an indicated-speed reference of 140 KIAS. This supplies speed-dependent loading alongside the spring.

Airspeed blendingTrue

Enables the low-speed spring engagement window (start/full knots above). Off, the spring is constant at all speeds.

Why here: Allows baseline spring strength to rise with indicated airspeed where the control law permits it.

Low-speed spring floor50%

How much of the spring survives at a standstill, before airspeed can build any aerodynamic force. A high floor keeps the parked stick firm; a low floor gives the loose, cable-slack feel of a parked light aircraft.

More: a firmer stick while parked and taxiing.

Less: a floppier parked stick that only wakes up with airspeed.

Why here: Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.

Spring engagement start19.6 kt

The airspeed where the spring begins climbing from its low-speed floor toward full strength: the controls "coming alive" on the takeoff roll.

Why here: Sets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.

Spring engagement full70.0 kt

The airspeed where the spring reaches full strength. Between the start and this point, centring firms up progressively as airflow builds over the controls.

Why here: Sets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.

Force tuning speed140

The indicated airspeed where aerodynamic load reaches its designed full level. It anchors the whole load curve to the aircraft's real speed range: a 172 loads up by 110 knots, a jet much later.

More: loads arrive later; the stick stays light up to a higher speed.

Less: loads arrive earlier and cruise feels heavier.

Why here: Sets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.

Centre firmness vs speed15%

How much the centring itself stiffens with speed, on top of the deflection loads. Zero keeps centre feel constant; more makes the stick centre harder at cruise and looser in the pattern.

More: a centre that hardens noticeably as you go faster.

Less: constant centre feel at every speed.

Why here: The high-speed spring-stiffening gain is 0.15. It strengthens the permitted spring response above 70 KIAS, with the squared-speed ratio capped at 5.

Centre stiffening cap5

The upper limit on speed-driven centre stiffening, so very fast flight can't wind the spring up without bound.

More: more total stiffening allowed at high speed.

Less: stiffening clamps off sooner.

Why here: Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.

Aileron load72%

The sustained roll load from aileron deflection and airspeed, balanced independently of pitch. Together with the elevator load it sets the control-harmony ratio reviewers talk about.

More: heavier roll forces.

Less: lighter, quicker-feeling ailerons.

Why here: Roll and pitch aerodynamic scales are 0.72 and 1, respectively. They set the aerodynamic axis balance. No custom spring-travel curve is enabled.

Elevator load100%

The sustained pitch load from elevator deflection and airspeed, balanced independently of roll. This is the main lever behind a type's pitch weight. It does not touch aileron, spring, trim, or buffet forces.

More: heavier sustained pitch forces at speed.

Less: a lighter elevator that takes less muscle to hold.

Why here: Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.

Max output force55%

A cap on each steady pitch or roll force before it reaches the device, guarding against slamming or saturating the hardware in strong maneuvers.

More: stronger peak steady forces before clipping.

Less: a gentler ceiling; hard maneuvers flatten out sooner.

Why here: Caps directed-force output. Native spring effects and device limits remain separate.

Trim

Trim relief (elevator)30%

How strongly elevator trim relieves held pitch force and shifts where the stick settles. At 100%, a properly trimmed aircraft needs no held pressure, the trim-away-the-load workflow of real flying.

More: trim removes more of the held pitch force; at 100% full trim zeroes it.

Less: you keep holding force even when trimmed.

Why here: Pitch and roll tabs support separate aerodynamic trim relief. Pitch authority 0.3 provides load relief and permitted centre movement; roll authority is 0.

AIRCRAFT CONTROLSVSKYLABS Aerospace Simulations Aircraft Center: VSKYLABS C-47B Skytrain Flying LabXC-47C FLOATSLANDING GEAR SKISDouglas C-47D ManualMicrosoft Flight Simulator Releases Famous Flyer 09: Douglas C-47D Skytrain & Waco CG-4A
Trim relief (aileron)0%

The same relief for roll trim. Most GA types have no real aileron trim, so this stays at zero; types with roll trim get a matching value.

More: roll trim removes more held roll force.

Less: roll trim does less.

Why here: Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.

Effect gains · ground

Runway rumble40%

Rolling surface vibration from wheel speed and surface type: pavement, grass, or gravel under the gear.

More: louder surface texture through the stick.

Less: a smoother taxi.

Why here: Sets rolling texture strength, modified by speed, surface and undercarriage configuration.

Gear bumps25%

Short discrete bumps from expansion joints, ruts, and rough surface, punctuating the continuous rumble.

More: sharper hits from joints and ruts.

Less: softer ground detail.

Why here: Sets gear-bump texture during ground motion, separate from touchdown impact.

Effect gains · airframe

Stall buffet35%

Airframe shake approaching the stall and while the stall warning is active: how loudly this wing announces it is unhappy. Types with a crisp break get modest buffet and let the horn carry the warning.

More: a louder pre-stall shake.

Less: a quieter wing; the horn carries the warning.

Why here: Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.

Mach buffet0%

Transonic buffet approaching the Mach limit. Meaningful for jets near MMO, zero for pistons and turboprops that never get there.

More: stronger transonic buffet near the Mach limit.

Less: a smoother high-Mach ride.

Why here: Sets high-Mach buffet strength; onset and full-strength thresholds are separate.

Flap buffet14%

Low-frequency airframe vibration with flaps extended into the airflow, in the speed window where they actually work the air.

More: a rougher ride with flaps working the air.

Less: smoother approach flap.

Why here: Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.

Gear buffet10%

Airframe drumming from retractable gear hanging in the airstream. Zero for fixed-gear types, where the airframe never changes shape.

More: more drumming with the wheels hanging out.

Less: cleaner gear-down flight.

Why here: Sets gear aerodynamic buffet; movement and ground-contact cues are separate.

Stick shaker50%

The dedicated stall stick-shaker buzz, fired by the aircraft's own stall-warning system. Only types with a real shaker get a value; everything else relies on aerodynamic buffet and the horn.

More: a harder stick-shaker buzz.

Less: a subtler shaker.

Why here: Sets triggered shaker strength; inactive while the shaker feature is disabled.

Effect gains · engine, mechanical & drag

Touchdown thump65%

The one-shot kick when the wheels meet the runway, scaled by sink rate: a greaser whispers, a firm arrival thumps.

More: a harder kick at touchdown.

Less: softer arrivals.

Why here: Sets landing-impact strength; landing telemetry and response shape determine the pulse.

Reverse rumble0%

Rollout vibration while reverse thrust or beta-range props are working. Zero for types without reverse.

More: a rougher rollout under reverse.

Less: quieter reverse.

Why here: Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.

Engine rumble12%

Continuous powerplant vibration following RPM between idle and full power, the ever-present reminder that something is burning fuel up front.

More: more engine through the stick.

Less: a quieter powerplant.

Why here: Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.

Flap motion12%

Continuous vibration only while the sim reports the flap surfaces actually travelling. It follows real actuator motion and failures, not an estimated timer.

More: more vibration while the flap surfaces travel.

Less: quieter flap runs.

Why here: Sets texture from observed flap movement; a command without movement does not establish the cue.

Autopilot follow

AP follow authority10%

How far autopilot commands may physically move the stick. Kept tiny in MSFS, where a moved axis can read back as pilot input; zero disables following entirely.

More: the autopilot visibly moves your stick further.

Less: a barely perceptible follow.

Why here: Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.

Stick feel

StickFeel · Trim feel enabledTrue

Whether this feature is active in this profile.

Why here: Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.

StickFeel · Trim relief enabledTrue

Whether this feature is active in this profile.

Why here: Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.

StickFeel · Force trim enabledFalse

Whether this feature is active in this profile.

Why here: Enables local force trim, separate from aircraft-owned trim and add-on integration qualification.

StickFeel · G load enabledTrue

Whether this feature is active in this profile.

Why here: Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.

StickFeel · Rate damping enabledTrue

Whether this feature is active in this profile.

Why here: Enables rate damping with the configured coefficients and control law.

Autopilot

Autopilot · Follow enabledFalse

Whether this feature is active in this profile.

Why here: Autopilot following is off; the configured spring and load retain the hardware feel.

Autopilot · Neutral hold enabledFalse

Whether this feature is active in this profile.

Why here: Permits centering hold during a supported AP state, separate from following a moving target.

Autopilot · Neutral hold strength0.6

Why here: Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.

Aero

Aero · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.

Aero · Max flap index4

Where this effect reaches full strength (or has fully faded, for washouts).

More: a more gradual build to a later peak.

Less: a quicker build.

Why here: Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.

Aero · Min flap index2

Where this effect begins fading in.

More: the effect begins later.

Less: it begins earlier.

Why here: Sets the first flap detent that admits buffet; this is a handle index, not degrees.

Aero · Shaker enabledFalse

Whether this feature is active in this profile.

Why here: Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.

Ground

Ground · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables ground effects; each still needs its own strength and contact or motion telemetry.

Engine

Engine · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables engine cues with nonzero settings and valid running-engine telemetry.

Mechanical

Mechanical · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables accessory cues with configured strengths and observed accessory movement.

Mechanical · Gain0.12

The strength of this effect.

More: a stronger effect.

Less: a weaker one.

Why here: Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.

All profile settings
Estimated profile settings
ParameterValueWhat it controls and why
Spring strength0.74 Manual primary controls motivate airspeed-dependent yoke resistance. The baseline spring is 0.74. Its low-speed blend reaches baseline strength at 70 KIAS.
Spring deadband0.045 Sets travel around the centre before the baseline spring resists. Smaller values engage it sooner.
Force gain0.8 The aerodynamic-load gain is 0.8 with an indicated-speed reference of 140 KIAS. This supplies speed-dependent loading alongside the spring.
Master gain0.85 Scales overall profile strength while preserving effect balance, subject to device and output limits.
Dynamic-pressure blendTrue Allows baseline spring strength to rise with indicated airspeed where the control law permits it.
Minimum spring factor0.5 Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.
Spring wake-up speed19.6 ktSets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.
Spring full-strength speed70.0 ktSets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.
Force tuning speed140.0 ktSets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.
Airspeed spring stiffening0.15 The high-speed spring-stiffening gain is 0.15. It strengthens the permitted spring response above 70 KIAS, with the squared-speed ratio capped at 5.
Airspeed stiffening cap5 Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.
Aileron force scale0.72 Roll and pitch aerodynamic scales are 0.72 and 1, respectively. They set the aerodynamic axis balance. No custom spring-travel curve is enabled.
Elevator force scale1.0 Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.
Maximum output force0.55 Caps directed-force output. Native spring effects and device limits remain separate.
StickFeel · Trim feel enabledTrue Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.
StickFeel · Trim relief enabledTrue Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.
StickFeel · Elevator authority0.3 Pitch and roll tabs support separate aerodynamic trim relief. Pitch authority 0.3 provides load relief and permitted centre movement; roll authority is 0.
StickFeel · Aileron authority0 Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.
StickFeel · Force trim enabledFalse Enables local force trim, separate from aircraft-owned trim and add-on integration qualification.
StickFeel · G load enabledTrue Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.
StickFeel · Rate damping enabledTrue Enables rate damping with the configured coefficients and control law.
Autopilot · Follow enabledFalse Autopilot following is off; the configured spring and load retain the hardware feel.
Autopilot · Follow authority0.1 Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.
Autopilot · Neutral hold enabledFalse Permits centering hold during a supported AP state, separate from following a moving target.
Autopilot · Neutral hold strength0.6 Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.
Aero · EnabledTrue Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.
Aero · Gain0.35 Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.
Aero · Gain0 Sets high-Mach buffet strength; onset and full-strength thresholds are separate.
Aero · Gain0.14 Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.
Aero · Max flap index4 Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.
Aero · Min flap index2 Sets the first flap detent that admits buffet; this is a handle index, not degrees.
Aero · Gain0.1 Sets gear aerodynamic buffet; movement and ground-contact cues are separate.
Aero · Shaker enabledFalse Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.
Aero · Amplitude0.5 Sets triggered shaker strength; inactive while the shaker feature is disabled.
Ground · EnabledTrue Enables ground effects; each still needs its own strength and contact or motion telemetry.
Ground · Gain0.4 Sets rolling texture strength, modified by speed, surface and undercarriage configuration.
Ground · Gain0.25 Sets gear-bump texture during ground motion, separate from touchdown impact.
Ground · Gain0.65 Sets landing-impact strength; landing telemetry and response shape determine the pulse.
Ground · Gain0 Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.
Engine · EnabledTrue Enables engine cues with nonzero settings and valid running-engine telemetry.
Engine · Gain0.12 Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.
Mechanical · EnabledTrue Enables accessory cues with configured strengths and observed accessory movement.
Mechanical · Gain0.12 Sets texture from observed flap movement; a command without movement does not establish the cue.
Mechanical · Gain0.12 Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.
Public sources 15
  1. Douglas C-47 SkytrainResearch background · Wikipedia revision 1373925007 · retrieved 2026-09-12
  2. AIRCRAFT CONTROLSNXG technical center: aircraft controls and trim tabs
  3. VSKYLABS Aerospace Simulations Aircraft Center: VSKYLABS C-47B Skytrain Flying LabCurrent NXG product and included configurationsOfficial developer / designated-store reference · checked 2026-09-14
  4. XC-47C FLOATSDeveloper technical center: amphibious floats or skis
  5. LANDING GEAR SKISDeveloper technical center: amphibious floats or skis
  6. Douglas C-47D ManualDouglas C-47 Skytrain
  7. Microsoft Flight Simulator Releases Famous Flyer 09: Douglas C-47D Skytrain & Waco CG-4A2024-06-06 · release and package scope
  8. Microsoft Flight Simulator aircraft manuals
  9. MSFS 2024 FAQ and edition aircraft inventory
  10. A father flies with his sonSteve Alred · civil freight flight in former military N12907
  11. What it is like to fly a DC-3Sam Wright · author confirmed in the original page
  12. WWII veteran reunites with former aircraftAlston Daniels interviewed by 2nd Lt. Shelley Gregory · 17 April 2015
  13. Stories from a C-47 crew chiefRoland Rogers · wartime crew account
  14. VSKYLABS C-47B Skytrain. Highly-Engineered C-47B simulation add-on for X-Plane.Official developer / designated-store reference · checked 2026-09-14
  15. ICAO Doc 8643 — aircraft type designatorsPublic search data retrieved 2026-09-14; authority update 2026-09-03

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