Aircraft libraryCirrus Vision SF50
Cirrus Vision SF50Markus Eigenheer from Genève, Schweiz · CC BY-SA 2.0 · Cirrus Vision SF50 pictured

Cirrus Vision SF50

A personal jet with one engine above the rear fuselage and a distinctive V-tail.
Business jet2 profile choices

Know the plane

The Vision Jet applies Cirrus's personal-aircraft approach to a small jet. Its single turbofan is mounted above the fuselage, between the surfaces of the V-tail. The cabin and flight deck are arranged for an owner-pilot market, and the aircraft includes a whole-aircraft parachute system.

Avionics and automation evolved between SF50 generations; the simulator products identify their represented equipment.

Aircraft / family

Propulsion
Single jet↗
Configuration
V-tail · Whole-aircraft parachute↗

Cirrus Vision SF50 · Specifications (G2 model) · real aircraft; source units retained

Length
30 ft 11 in (9.42 m)↗
Wingspan
38 ft 9 in (11.8 m)↗
Height
10 ft 11 in (3.32 m)↗
Empty weight
3,550 lb (1,610 kg)↗
Gross weight
6,000 lb (2,722 kg)↗
Powerplant
1 × Williams FJ33 -5A turbofan, 1,846 lbf (8.21 kN) thrust↗
Maximum speed
311 kn (358 mph, 576 km/h) maximum cruise speed↗
Cruise speed
300 kn (350 mph, 560 km/h) max cruise speed, 240 kn (280 mph; 440 km/h) economical cruise speed↗
Stall speed
67 kn (77 mph, 124 km/h) with flaps↗
Range
500 nmi (580 mi, 930 km) with 1,200 lb (544 kg) payload at max cruise to 1,200 nmi (2,222 km; 1,381 mi) with 200 lb (91 kg) payload at economical cruise↗

More about this aircraft on AirframeDB

The conforming aircraft takes flight

Cirrus’s C0 flew from Duluth on 24 March 2014 with chief test pilot Mike Stevens. It was the first of three conforming test aircraft, assembled using production drawings, tooling and processes. This certification-stage flight is distinct from the programme’s earlier prototype flying.

Designed as a step from a piston single

Cirrus positioned the pressurised, single-engine Vision between high-performance piston aircraft and light jets. Its cabin and control arrangement were intended to make that progression familiar to SR-series owners, while the airframe parachute remained a defining part of the concept.

Development milestones

First flight: First prototype: 3 July 2008 Conforming prototype: 24 March 2014 First production: 5 May 2016

The first demo feels familiar in unexpected places

Pierce arrived excited about an aircraft he had already ordered, and his account is openly enthusiastic. The placement of familiar switches helped him settle into the cockpit, while the turbine startup and broad windows made the departure feel special. Once airborne, he found the controls responsive and the cabin noticeably quieter as the power came back.

Landing at Lakeland produced his strongest reaction: the touchdown felt so gentle that he asked whether they were already on the ground. A second flight back to Orlando gave him another smooth landing and more confidence with the avionics. He left discussing colours, interiors and options. This is a prospective owner’s first demonstration experience, including close relationships with the company, rather than a completed transition course or an independent comparison of jets.

The smile came after demanding transition training

Jolley’s pleasure in taking delivery followed years of waiting and an intensive training programme. Familiar control positions from his SR22 helped, but he described the jet’s systems as demanding serious study. Ground school, instructor flights, a checkride and a cross-country mentorship formed distinct stages of the transition. He needed time afterwards to unwind from the pressure.

Speed management became the lesson he kept returning to. He wrote down mistakes during training and noticed that descent speed was the one issue he repeated. Later journeys linked his Tennessee base with business and family destinations in Texas. The ownership experience also included maintenance: a sensor fault during a Florida trip needed attention the following morning. His enthusiasm is grounded in both the new possibilities and the work involved in reaching them.

A business-jet pilot takes the Vision into real weather

Albright’s introduction finished with a journey whose weather made the avionics useful in a concrete way. In cruise, a replay function recovered a radio frequency he had misheard, and the touchscreen made a complicated amended clearance easy to enter. The broad view impressed him, while the cockpit’s design repeatedly revealed its intended connection with pilots moving up from piston aircraft.

Near Nashua, low cloud and rain brought an instrument approach and a soaked runway. He watched the aircraft slow and change attitude as it was configured, then took it through the landing when the approach lights appeared. The experience left him positive about the transition but alert to the temptation to become complacent with so much assistance. His parachute demonstration had taken place in the simulator, separately from this flight.

Public sources 14
  1. Cirrus Vision SF50Research background · Wikipedia revision 1365077528 · retrieved 2026-09-12
  2. Microsoft Flight Simulator aircraft manuals
  3. MSFS 2024 FAQ and edition aircraft inventory
  4. Cirrus Vision SF50 POH
  5. X-Plane 12 Desktop Manual
  6. X-Plane aircraft and avionics manuals
  7. X-Plane 11 Desktop Manual
  8. Flying the Cirrus Aircraft Vision Jet (SF50)Brad Pierce · 19 March 2017
  9. Cirrus transition training: Jumping from the SR22 to the Vision JetTom Snow interviews Jay Jolley · 27 March 2018
  10. Pilot Report: Cirrus Vision Jet — A Game ChangerAuthor-hosted August 2021 article PDF
  11. First Flight of the Vision Jet25 March 2014 · conforming aircraft C0 milestone
  12. Release Notes — Sim Update 2 [1.4.20.0]15 May 2025 · aircraft-specific package revisions
  13. ICAO Doc 8643 — aircraft type designatorsPublic search data retrieved 2026-09-14; authority update 2026-09-03
  14. SF50 Vision Jet G2Product listing captured 2026-09-24; edition scope from the reviewed catalogue

How the profile models it

Cirrus Vision SF50

Free + Pro
MSFS 2024X-Plane 12X-Plane 11

The Vision Jet applies Cirrus's personal-aircraft approach to a small jet. Its single turbofan is mounted above the fuselage, between the surfaces of the V-tail. The cabin and flight deck are arranged for an owner-pilot market, and the aircraft includes a whole-aircraft parachute system.

This starting point selects Cirrus Vision SF50. Its aircraft-level settings do not select a particular developer’s custom systems.

Spring resistance builds with the selected airspeed response. A separate aerodynamic term adds speed-dependent control load.

Valid trim provides the configured pressure relief. Autopilot following is enabled for supported control references.

Controls and trim

The SF50 uses mechanical side controls with pitch trim and a left-aileron trim tab. Its yaw SAS is separate from the pedals; SR22 spring-cartridge trim and airliner fly-by-wire architecture are not inferred. FlightFX's G2 guide documents pitch/roll trim, autopilot and autothrottle, while Laminar's SF50 approach guide leaves throttle management with the pilot. Those implementation differences retain their scope.

SF50 Vision Jet G2SF50V8 manualManufacturer PIM public excerpt, web.runCirrus Vision SF50 POH

About the values

The gains are normalized profile settings. They describe the chosen effect balance; hand force depends on the device and its output limits. IAS references are tuning values rather than operating limits. Physical acceptance of this revision remains pending.

Master gain & control system

Master gain85%

The final overall output scale applied to everything the model produces, before the device cap.

More: everything (spring, loads, effects) gets stronger together.

Less: everything softens together.

Why here: Scales overall profile strength while preserving effect balance, subject to device and output limits.

Forces

Spring strength74%

The base centring force that pulls the stick back to centre. Every other force stacks on it. Too low and the stick feels limp in normal flight; too high and it fights your hand and masks the smaller cues layered above it.

More: firmer centring that resists your hand at all times.

Less: a limper stick that leans on aerodynamic load alone.

Why here: Mechanical side controls motivate the selected loading law; sidestick appearance alone does not imply fixed passive Airbus resistance. The baseline spring is 0.74. Its low-speed blend reaches baseline strength at 90 KIAS.

SF50 Vision Jet G2SF50V8 manualManufacturer PIM public excerpt, web.runCirrus Vision SF50 POH
Spring deadband4%

A small neutral zone around centre where the spring stays quiet, so tiny movements at rest don't chatter. Wider is calmer but looser; narrower is more precise but can twitch around centre.

More: a calmer but looser centre with more free play.

Less: a tighter centre that may chatter at rest.

Why here: Sets travel around the centre before the baseline spring resists. Smaller values engage it sooner.

Overall aerodynamic load80%

A master scale over both sustained axis loads, applied before their independent balance. Profiles normally leave this alone and tune the two axis loads instead.

More: both axes load up harder.

Less: both axes lighten together.

Why here: The aerodynamic-load gain is 0.8 with an indicated-speed reference of 200 KIAS. This supplies speed-dependent loading alongside the spring.

Airspeed blendingTrue

Enables the low-speed spring engagement window (start/full knots above). Off, the spring is constant at all speeds.

Why here: Allows baseline spring strength to rise with indicated airspeed where the control law permits it.

Low-speed spring floor50%

How much of the spring survives at a standstill, before airspeed can build any aerodynamic force. A high floor keeps the parked stick firm; a low floor gives the loose, cable-slack feel of a parked light aircraft.

More: a firmer stick while parked and taxiing.

Less: a floppier parked stick that only wakes up with airspeed.

Why here: Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.

Spring engagement start20 kt

The airspeed where the spring begins climbing from its low-speed floor toward full strength: the controls "coming alive" on the takeoff roll.

Why here: Sets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.

Spring engagement full90 kt

The airspeed where the spring reaches full strength. Between the start and this point, centring firms up progressively as airflow builds over the controls.

Why here: Sets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.

Force tuning speed200

The indicated airspeed where aerodynamic load reaches its designed full level. It anchors the whole load curve to the aircraft's real speed range: a 172 loads up by 110 knots, a jet much later.

More: loads arrive later; the stick stays light up to a higher speed.

Less: loads arrive earlier and cruise feels heavier.

Why here: Sets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.

Centre firmness vs speed15%

How much the centring itself stiffens with speed, on top of the deflection loads. Zero keeps centre feel constant; more makes the stick centre harder at cruise and looser in the pattern.

More: a centre that hardens noticeably as you go faster.

Less: constant centre feel at every speed.

Why here: The high-speed spring-stiffening gain is 0.15. It strengthens the permitted spring response above 90 KIAS, with the squared-speed ratio capped at 5.

Centre stiffening cap5

The upper limit on speed-driven centre stiffening, so very fast flight can't wind the spring up without bound.

More: more total stiffening allowed at high speed.

Less: stiffening clamps off sooner.

Why here: Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.

Aileron load72%

The sustained roll load from aileron deflection and airspeed, balanced independently of pitch. Together with the elevator load it sets the control-harmony ratio reviewers talk about.

More: heavier roll forces.

Less: lighter, quicker-feeling ailerons.

Why here: Roll and pitch aerodynamic scales are 0.72 and 1, respectively. They set the aerodynamic axis balance. No custom spring-travel curve is enabled.

Elevator load100%

The sustained pitch load from elevator deflection and airspeed, balanced independently of roll. This is the main lever behind a type's pitch weight. It does not touch aileron, spring, trim, or buffet forces.

More: heavier sustained pitch forces at speed.

Less: a lighter elevator that takes less muscle to hold.

Why here: Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.

Max output force55%

A cap on each steady pitch or roll force before it reaches the device, guarding against slamming or saturating the hardware in strong maneuvers.

More: stronger peak steady forces before clipping.

Less: a gentler ceiling; hard maneuvers flatten out sooner.

Why here: Caps directed-force output. Native spring effects and device limits remain separate.

Trim

Trim relief (elevator)30%

How strongly elevator trim relieves held pitch force and shifts where the stick settles. At 100%, a properly trimmed aircraft needs no held pressure, the trim-away-the-load workflow of real flying.

More: trim removes more of the held pitch force; at 100% full trim zeroes it.

Less: you keep holding force even when trimmed.

Why here: Pitch and left-aileron trim act on separate axes. The selected authority is approximate, with roll trim potentially remaining displaced after autopilot disconnection in the FlightFX guide. Pitch authority 0.3 provides load relief and permitted centre movement; roll authority is 0.

SF50 Vision Jet G2SF50V8 manualManufacturer PIM public excerpt, web.runCirrus Vision SF50 POH
Trim relief (aileron)0%

The same relief for roll trim. Most GA types have no real aileron trim, so this stays at zero; types with roll trim get a matching value.

More: roll trim removes more held roll force.

Less: roll trim does less.

Why here: Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.

Effect gains · ground

Runway rumble40%

Rolling surface vibration from wheel speed and surface type: pavement, grass, or gravel under the gear.

More: louder surface texture through the stick.

Less: a smoother taxi.

Why here: Sets rolling texture strength, modified by speed, surface and undercarriage configuration.

Gear bumps25%

Short discrete bumps from expansion joints, ruts, and rough surface, punctuating the continuous rumble.

More: sharper hits from joints and ruts.

Less: softer ground detail.

Why here: Sets gear-bump texture during ground motion, separate from touchdown impact.

Effect gains · airframe

Stall buffet35%

Airframe shake approaching the stall and while the stall warning is active: how loudly this wing announces it is unhappy. Types with a crisp break get modest buffet and let the horn carry the warning.

More: a louder pre-stall shake.

Less: a quieter wing; the horn carries the warning.

Why here: Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.

Mach buffet0%

Transonic buffet approaching the Mach limit. Meaningful for jets near MMO, zero for pistons and turboprops that never get there.

More: stronger transonic buffet near the Mach limit.

Less: a smoother high-Mach ride.

Why here: Sets high-Mach buffet strength; onset and full-strength thresholds are separate.

Flap buffet14%

Low-frequency airframe vibration with flaps extended into the airflow, in the speed window where they actually work the air.

More: a rougher ride with flaps working the air.

Less: smoother approach flap.

Why here: Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.

Gear buffet10%

Airframe drumming from retractable gear hanging in the airstream. Zero for fixed-gear types, where the airframe never changes shape.

More: more drumming with the wheels hanging out.

Less: cleaner gear-down flight.

Why here: Sets gear aerodynamic buffet; movement and ground-contact cues are separate.

Stick shaker50%

The dedicated stall stick-shaker buzz, fired by the aircraft's own stall-warning system. Only types with a real shaker get a value; everything else relies on aerodynamic buffet and the horn.

More: a harder stick-shaker buzz.

Less: a subtler shaker.

Why here: Sets triggered shaker strength; inactive while the shaker feature is disabled.

Effect gains · engine, mechanical & drag

Touchdown thump65%

The one-shot kick when the wheels meet the runway, scaled by sink rate: a greaser whispers, a firm arrival thumps.

More: a harder kick at touchdown.

Less: softer arrivals.

Why here: Sets landing-impact strength; landing telemetry and response shape determine the pulse.

Reverse rumble0%

Rollout vibration while reverse thrust or beta-range props are working. Zero for types without reverse.

More: a rougher rollout under reverse.

Less: quieter reverse.

Why here: Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.

Engine rumble6%

Continuous powerplant vibration following RPM between idle and full power, the ever-present reminder that something is burning fuel up front.

More: more engine through the stick.

Less: a quieter powerplant.

Why here: Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.

Flap motion12%

Continuous vibration only while the sim reports the flap surfaces actually travelling. It follows real actuator motion and failures, not an estimated timer.

More: more vibration while the flap surfaces travel.

Less: quieter flap runs.

Why here: Sets texture from observed flap movement; a command without movement does not establish the cue.

Autopilot follow

AP follow authority10%

How far autopilot commands may physically move the stick. Kept tiny in MSFS, where a moved axis can read back as pilot input; zero disables following entirely.

More: the autopilot visibly moves your stick further.

Less: a barely perceptible follow.

Why here: Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.

Stick feel

StickFeel · Trim feel enabledTrue

Whether this feature is active in this profile.

Why here: Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.

StickFeel · Trim relief enabledTrue

Whether this feature is active in this profile.

Why here: Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.

StickFeel · Force trim enabledFalse

Whether this feature is active in this profile.

Why here: Enables local force trim, separate from aircraft-owned trim and add-on integration qualification.

StickFeel · G load enabledTrue

Whether this feature is active in this profile.

Why here: Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.

StickFeel · Rate damping enabledTrue

Whether this feature is active in this profile.

Why here: Enables rate damping with the configured coefficients and control law.

Autopilot

Autopilot · Follow enabledTrue

Whether this feature is active in this profile.

Why here: Following is on at 0.1 authority when a supported, valid autopilot control reference is available.

Autopilot · Neutral hold enabledFalse

Whether this feature is active in this profile.

Why here: Permits centering hold during a supported AP state, separate from following a moving target.

Autopilot · Neutral hold strength0.6

Why here: Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.

Aero

Aero · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.

Aero · Max flap index2

Where this effect reaches full strength (or has fully faded, for washouts).

More: a more gradual build to a later peak.

Less: a quicker build.

Why here: Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.

Aero · Min flap index2

Where this effect begins fading in.

More: the effect begins later.

Less: it begins earlier.

Why here: Sets the first flap detent that admits buffet; this is a handle index, not degrees.

Aero · Shaker enabledFalse

Whether this feature is active in this profile.

Why here: Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.

Ground

Ground · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables ground effects; each still needs its own strength and contact or motion telemetry.

Engine

Engine · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables engine cues with nonzero settings and valid running-engine telemetry.

Mechanical

Mechanical · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables accessory cues with configured strengths and observed accessory movement.

Mechanical · Gain0.12

The strength of this effect.

More: a stronger effect.

Less: a weaker one.

Why here: Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.

All profile settings
Estimated profile settings
ParameterValueWhat it controls and why
Spring strength0.74 Mechanical side controls motivate the selected loading law; sidestick appearance alone does not imply fixed passive Airbus resistance. The baseline spring is 0.74. Its low-speed blend reaches baseline strength at 90 KIAS.
Spring deadband0.045 Sets travel around the centre before the baseline spring resists. Smaller values engage it sooner.
Force gain0.8 The aerodynamic-load gain is 0.8 with an indicated-speed reference of 200 KIAS. This supplies speed-dependent loading alongside the spring.
Master gain0.85 Scales overall profile strength while preserving effect balance, subject to device and output limits.
Dynamic-pressure blendTrue Allows baseline spring strength to rise with indicated airspeed where the control law permits it.
Minimum spring factor0.5 Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.
Spring wake-up speed20 ktSets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.
Spring full-strength speed90 ktSets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.
Force tuning speed200.0 ktSets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.
Airspeed spring stiffening0.15 The high-speed spring-stiffening gain is 0.15. It strengthens the permitted spring response above 90 KIAS, with the squared-speed ratio capped at 5.
Airspeed stiffening cap5 Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.
Aileron force scale0.72 Roll and pitch aerodynamic scales are 0.72 and 1, respectively. They set the aerodynamic axis balance. No custom spring-travel curve is enabled.
Elevator force scale1.0 Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.
Maximum output force0.55 Caps directed-force output. Native spring effects and device limits remain separate.
StickFeel · Trim feel enabledTrue Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.
StickFeel · Trim relief enabledTrue Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.
StickFeel · Elevator authority0.3 Pitch and left-aileron trim act on separate axes. The selected authority is approximate, with roll trim potentially remaining displaced after autopilot disconnection in the FlightFX guide. Pitch authority 0.3 provides load relief and permitted centre movement; roll authority is 0.
StickFeel · Aileron authority0 Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.
StickFeel · Force trim enabledFalse Enables local force trim, separate from aircraft-owned trim and add-on integration qualification.
StickFeel · G load enabledTrue Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.
StickFeel · Rate damping enabledTrue Enables rate damping with the configured coefficients and control law.
Autopilot · Follow enabledTrue Following is on at 0.1 authority when a supported, valid autopilot control reference is available.
Autopilot · Follow authority0.1 Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.
Autopilot · Neutral hold enabledFalse Permits centering hold during a supported AP state, separate from following a moving target.
Autopilot · Neutral hold strength0.6 Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.
Aero · EnabledTrue Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.
Aero · Gain0.35 Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.
Aero · Gain0 Sets high-Mach buffet strength; onset and full-strength thresholds are separate.
Aero · Gain0.14 Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.
Aero · Max flap index2 Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.
Aero · Min flap index2 Sets the first flap detent that admits buffet; this is a handle index, not degrees.
Aero · Gain0.1 Sets gear aerodynamic buffet; movement and ground-contact cues are separate.
Aero · Shaker enabledFalse Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.
Aero · Amplitude0.5 Sets triggered shaker strength; inactive while the shaker feature is disabled.
Ground · EnabledTrue Enables ground effects; each still needs its own strength and contact or motion telemetry.
Ground · Gain0.4 Sets rolling texture strength, modified by speed, surface and undercarriage configuration.
Ground · Gain0.25 Sets gear-bump texture during ground motion, separate from touchdown impact.
Ground · Gain0.65 Sets landing-impact strength; landing telemetry and response shape determine the pulse.
Ground · Gain0 Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.
Engine · EnabledTrue Enables engine cues with nonzero settings and valid running-engine telemetry.
Engine · Gain0.06 Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.
Mechanical · EnabledTrue Enables accessory cues with configured strengths and observed accessory movement.
Mechanical · Gain0.12 Sets texture from observed flap movement; a command without movement does not establish the cue.
Mechanical · Gain0.12 Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.
Public sources 16
  1. Cirrus Vision SF50Research background · Wikipedia revision 1365077528 · retrieved 2026-09-12
  2. SF50 Vision Jet G2Current exact2020 productProduct listing captured 2026-09-24; edition scope from the reviewed catalogue
  3. SF50V8 manualOfficial FlightFX V8 manual PDF31,61,81,83
  4. Manufacturer PIM public excerpt, web.runPublic manufacturerPIM chapter2 excerpt; original fullPDFnot acquired
  5. Cirrus Vision SF50 POHCirrus Vision SF50
  6. Microsoft Flight Simulator aircraft manuals
  7. MSFS 2024 FAQ and edition aircraft inventory
  8. X-Plane 12 Desktop Manual
  9. X-Plane aircraft and avionics manuals
  10. X-Plane 11 Desktop Manual
  11. Flying the Cirrus Aircraft Vision Jet (SF50)Brad Pierce · 19 March 2017
  12. Cirrus transition training: Jumping from the SR22 to the Vision JetTom Snow interviews Jay Jolley · 27 March 2018
  13. Pilot Report: Cirrus Vision Jet — A Game ChangerAuthor-hosted August 2021 article PDF
  14. First Flight of the Vision Jet25 March 2014 · conforming aircraft C0 milestone
  15. Release Notes — Sim Update 2 [1.4.20.0]15 May 2025 · aircraft-specific package revisions
  16. ICAO Doc 8643 — aircraft type designatorsPublic search data retrieved 2026-09-14; authority update 2026-09-03

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