Spring deadband
2%
A small neutral zone around centre where the spring stays quiet, so tiny movements at rest don't chatter. Wider is calmer but looser; narrower is more precise but can twitch around centre.
▲ More: a calmer but looser centre with more free play.
▼ Less: a tighter centre that may chatter at rest.
Why here: 2%: nearly none. A boosted cyclic has no slack worth modeling.
Low-speed spring floor
100%
How much of the spring survives at a standstill, before airspeed can build any aerodynamic force. A high floor keeps the parked stick firm; a low floor gives the loose, cable-slack feel of a parked light aircraft.
▲ More: a firmer stick while parked and taxiing.
▼ Less: a floppier parked stick that only wakes up with airspeed.
Why here: 100%: the floor IS the spring. A helicopter's centering does not build with airspeed; it is constant from hover to Vne.
QBlend enabled on · QSpring start knots 15 · QSpring full knots 55
Elevator load
100%
The sustained pitch load from elevator deflection and airspeed, balanced independently of roll. This is the main lever behind a type's pitch weight. It does not touch aileron, spring, trim, or buffet forces.
▲ More: heavier sustained pitch forces at speed.
▼ Less: a lighter elevator that takes less muscle to hold.
Why here: Symmetric 100%: cyclic axes are balanced.
Aileron load
100%
The sustained roll load from aileron deflection and airspeed, balanced independently of pitch. Together with the elevator load it sets the control-harmony ratio reviewers talk about.
▲ More: heavier roll forces.
▼ Less: lighter, quicker-feeling ailerons.
Why here: Symmetric 100% for the same reason.
Overall aerodynamic load
35%
A master scale over both sustained axis loads, applied before their independent balance. Profiles normally leave this alone and tune the two axis loads instead.
▲ More: both axes load up harder.
▼ Less: both axes lighten together.
Hydraulics-on cyclic is light; a low-but-real forward-flight tension replaces an airplane q-ramp.
Cruise reference (kt)
100
The indicated airspeed where aerodynamic load reaches its designed full level. It anchors the whole load curve to the aircraft's real speed range: a 172 loads up by 110 knots, a jet much later.
▲ More: loads arrive later; the stick stays light up to a higher speed.
▼ Less: loads arrive earlier and cruise feels heavier.
Why here: 100 kt: JetRanger cruise.
Airspeed curve
1.4
How sharply stick load builds with airspeed. 1.0 is linear; about 2.0 matches real aerodynamics, where dynamic pressure grows with the square of speed, so controls are much lighter slow and firm up fast. Felt when holding the stick off centre, not at rest.
▲ More: lighter at low speed with a steeper rise toward cruise.
▼ Less: a more linear build that loads up earlier.
A gentle rise with speed — rotor feel, not wing feel.
Max output force
55%
A cap on each steady pitch or roll force before it reaches the device, guarding against slamming or saturating the hardware in strong maneuvers.
▲ More: stronger peak steady forces before clipping.
▼ Less: a gentler ceiling; hard maneuvers flatten out sooner.
Why here: 55%: helicopter forces never slam.
Hydraulic load factor
60%
For hydraulically-boosted or fly-by-wire types: how much of the raw aerodynamic load actually reaches the pilot's hand. 1.0 is a fully manual control run; lower values model the artificial-feel systems that isolate the pilot from true surface loads.
▲ More: more raw aerodynamic load reaching your hand.
▼ Less: more isolation, closer to pure artificial feel.
Why here: Active: this is the boost model, passing only a fraction of rotor loads to the hand.