Aircraft libraryDouglas DC-6
Douglas DC-6Unknown authorUnknown author · Public domain · Western Airlines DC-6B — archival photograph

Douglas DC-6

A pressurised four-engine piston transport from the last major generation before the jet airliner.
Vintage4 profile choices

Know the plane

Douglas developed the DC-6 from wartime transport work into a long-range commercial competitor. Its four radial engines and pressurised cabin supported passenger and freight operations. Production ran from the 1940s into the late 1950s, with later careers extending into specialist cargo and firefighting work.

The flight engineer is a major part of the aircraft's cockpit organisation. PMDG's simulation makes that role accessible through its own interface while retaining period systems such as the Sperry autopilot. The manual explains how those responsibilities are divided in the virtual aircraft.

Aircraft / family

Propulsion
Four piston engines↗
Configuration
Pressurised · Flight engineer station↗

More about this aircraft on AirframeDB

A cabin with a lounge and tray tables

The museum describes a rear Sky Lounge with six chairs and a cabin finished in walnut, blue and tan. It also records Delta’s first seat-back tray tables, replacing the earlier practice of balancing meal trays on pillows. These details describe Delta’s installation, not every DC-6 interior.

Learning a new transport through a language barrier

Fraser’s DC-6 conversion involved more than learning a new aircraft. Technical instruction in Rome had to cross a language barrier, and imperfect translation made the classroom experience memorable. Time away from training provided a more enjoyable introduction to the city, while the flight programme brought the crew closer to the work they would later undertake between Africa and Europe.

His account reaches a tense point during a decompression exercise, when mist, discomfort and misunderstood commands made the final training flight frightening. He recalls returning to land after the confusion. The story carries the humour and exaggeration of a much later reminiscence, so its detailed manoeuvres are not treated as independently established events. What remains clear is Fraser’s lasting affection for flying the DC-6 despite that difficult introduction.

Freight, cold weather and sandwiches on an Alaska working day

For the visiting writer, a DC-6 trip into northern Alaska was a special opportunity. For Captain Ken Zachary, first officer Joe Holland and their colleague in the flight engineer’s seat, it was a working day carrying food, machinery and other freight. Conversation in the cockpit accompanied the view across the Brooks Range on the way to Barrow.

On the ground, the pilots also helped with the cargo in bitter cold. Holland flew the next leg, and the day continued with more unloading and the practical search for something to eat. Sandwiches and fruit supplied an ordinary meal between demanding freight tasks. The return to Fairbanks ended a memorable outing for the observer, whose report shows how much of the crew’s job happened outside the cockpit as well as in it.

Keeping a familiar aircraft flying for another generation

After years flying the DC-6, Firth remained attached to the aircraft known as The Six. Its move from freight work into preservation involved sustained maintenance and a search for parts, with useful components traded and sourced across the remaining operator community. Keeping it presentable for public appearances added smaller tasks to the work of keeping it flying.

The restored British Eagle colours brought a particularly human response at Farnborough, where former airline staff saw a familiar aircraft again. Firth still enjoyed its flying qualities, but the interview gives equal space to the effort behind that pleasure. The aircraft’s survival depended on people finding parts, fixing faults and maintaining a connection with its earlier life. Future passenger trips were part of the ambition described, rather than an operation already demonstrated in the report.

Public sources 12
  1. Douglas DC-6Research background · Wikipedia revision 1367844593 · retrieved 2026-09-12
  2. Microsoft Flight Simulator aircraft manuals
  3. PMDG DC-6 for MSFS - Pilot Operating Handbook(PDF)
  4. PMDG documentation
  5. DC-6 for MSFS 2020 & 2024Official developer / designated store catalogue · checked 2026-09-12
  6. Captain Scotty Fraser remembers the DC-6Scotty Fraser · edited by Mitch Stirling and John Reid Rowland, March 2014
  7. Yukon 060 is Barrow boundKen Zachary and Joe Holland observed by an unnamed onboard writer · 2 May 2000
  8. The SixJulian Firth interviewed by Kara Platoni · July 2009
  9. Douglas DC-6, 1948–1968Operator museum history
  10. ICAO Doc 8643 — aircraft type designatorsPublic search data retrieved 2026-09-14; authority update 2026-09-03
  11. PMDG DC-6 for MSFS - Introduction (PDF)PMDG DC-6 Pilot Introduction, June 2021; archived version and its documented assistant limits
  12. PMDG DC-6 for MSFS - Tutorial 1 (PDF)PMDG DC-6 Tutorial 1, June 2021; tutorial scenario, not a historical airline flight

How the profile models it

PMDG DC-6B

Free + Pro
MSFS 2020MSFS 2024PMDG

Douglas developed the DC-6 from wartime transport work into a long-range commercial competitor. Its four radial engines and pressurised cabin supported passenger and freight operations. Production ran from the 1940s into the late 1950s, with later careers extending into specialist cargo and firefighting work.

This profile selects PMDG DC-6B for MSFS 2020, MSFS 2024.

Aerodynamic tabs assist the mechanically controlled yoke response. Spring resistance builds with the selected airspeed response. A separate aerodynamic term adds speed-dependent control load.

Pitch and roll trim tabs provide pressure-relief context; AP trim compensation is separately documented. Valid trim provides the configured pressure relief. Autopilot following is off.

This exact revision has not been enabled for public installation.

Controls and trim

The DC-6 uses cables and pulleys with aerodynamic spring-control tabs and separate pitch/roll trim tabs. Its Sperry A-12 installation uses electrical servos, a separate clutch and elevator-trim compensation. The cockpit’s manual-control and automatic-flight mechanisms therefore remain distinct systems.

MSFS2020 cataloguePMDG DC-6 for MSFS - Pilot Operating Handbook(PDF)PMDG DC-6 for MSFS - Introduction (PDF)

The selected implementation

PMDG’s A/B choices share the documented cable/tab architecture and SperryA12 installation while retaining cargo/passenger configuration.

PMDG DC-6 for MSFS - Pilot Operating Handbook(PDF)MSFS2020 catalogue

About the values

The gains are normalized profile settings. They describe the chosen effect balance; hand force depends on the device and its output limits. IAS references are tuning values rather than operating limits. Physical acceptance of this revision remains pending.

Master gain & control system

Master gain85%

The final overall output scale applied to everything the model produces, before the device cap.

More: everything (spring, loads, effects) gets stronger together.

Less: everything softens together.

Why here: Scales overall profile strength while preserving effect balance, subject to device and output limits.

Forces

Spring strength74%

The base centring force that pulls the stick back to centre. Every other force stacks on it. Too low and the stick feels limp in normal flight; too high and it fights your hand and masks the smaller cues layered above it.

More: firmer centring that resists your hand at all times.

Less: a limper stick that leans on aerodynamic load alone.

Why here: Aerodynamic tabs assist the mechanically controlled yoke response. The baseline spring is 0.74. Its low-speed blend reaches baseline strength at 65 KIAS.

MSFS2020 cataloguePMDG DC-6 for MSFS - Pilot Operating Handbook(PDF)PMDG DC-6 for MSFS - Introduction (PDF)
Spring deadband4%

A small neutral zone around centre where the spring stays quiet, so tiny movements at rest don't chatter. Wider is calmer but looser; narrower is more precise but can twitch around centre.

More: a calmer but looser centre with more free play.

Less: a tighter centre that may chatter at rest.

Why here: Sets travel around the centre before the baseline spring resists. Smaller values engage it sooner.

Overall aerodynamic load80%

A master scale over both sustained axis loads, applied before their independent balance. Profiles normally leave this alone and tune the two axis loads instead.

More: both axes load up harder.

Less: both axes lighten together.

Why here: The aerodynamic-load gain is 0.8 with an indicated-speed reference of 170 KIAS. This supplies speed-dependent loading alongside the spring.

Airspeed blendingTrue

Enables the low-speed spring engagement window (start/full knots above). Off, the spring is constant at all speeds.

Why here: Allows baseline spring strength to rise with indicated airspeed where the control law permits it.

Low-speed spring floor50%

How much of the spring survives at a standstill, before airspeed can build any aerodynamic force. A high floor keeps the parked stick firm; a low floor gives the loose, cable-slack feel of a parked light aircraft.

More: a firmer stick while parked and taxiing.

Less: a floppier parked stick that only wakes up with airspeed.

Why here: Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.

Spring engagement start8 kt

The airspeed where the spring begins climbing from its low-speed floor toward full strength: the controls "coming alive" on the takeoff roll.

Why here: Sets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.

Spring engagement full65 kt

The airspeed where the spring reaches full strength. Between the start and this point, centring firms up progressively as airflow builds over the controls.

Why here: Sets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.

Force tuning speed170

The indicated airspeed where aerodynamic load reaches its designed full level. It anchors the whole load curve to the aircraft's real speed range: a 172 loads up by 110 knots, a jet much later.

More: loads arrive later; the stick stays light up to a higher speed.

Less: loads arrive earlier and cruise feels heavier.

Why here: Sets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.

Centre firmness vs speed15%

How much the centring itself stiffens with speed, on top of the deflection loads. Zero keeps centre feel constant; more makes the stick centre harder at cruise and looser in the pattern.

More: a centre that hardens noticeably as you go faster.

Less: constant centre feel at every speed.

Why here: The high-speed spring-stiffening gain is 0.15. It strengthens the permitted spring response above 65 KIAS, with the squared-speed ratio capped at 5.

Centre stiffening cap5

The upper limit on speed-driven centre stiffening, so very fast flight can't wind the spring up without bound.

More: more total stiffening allowed at high speed.

Less: stiffening clamps off sooner.

Why here: Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.

Aileron load80%

The sustained roll load from aileron deflection and airspeed, balanced independently of pitch. Together with the elevator load it sets the control-harmony ratio reviewers talk about.

More: heavier roll forces.

Less: lighter, quicker-feeling ailerons.

Why here: Roll and pitch aerodynamic scales are 0.8 and 1, respectively. They set the aerodynamic axis balance. No custom spring-travel curve is enabled.

Elevator load100%

The sustained pitch load from elevator deflection and airspeed, balanced independently of roll. This is the main lever behind a type's pitch weight. It does not touch aileron, spring, trim, or buffet forces.

More: heavier sustained pitch forces at speed.

Less: a lighter elevator that takes less muscle to hold.

Why here: Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.

Max output force55%

A cap on each steady pitch or roll force before it reaches the device, guarding against slamming or saturating the hardware in strong maneuvers.

More: stronger peak steady forces before clipping.

Less: a gentler ceiling; hard maneuvers flatten out sooner.

Why here: Caps directed-force output. Native spring effects and device limits remain separate.

Trim

Trim relief (elevator)30%

How strongly elevator trim relieves held pitch force and shifts where the stick settles. At 100%, a properly trimmed aircraft needs no held pressure, the trim-away-the-load workflow of real flying.

More: trim removes more of the held pitch force; at 100% full trim zeroes it.

Less: you keep holding force even when trimmed.

Why here: Pitch and roll trim tabs provide pressure-relief context; AP trim compensation is separately documented. Pitch authority 0.3 provides load relief and permitted centre movement; roll authority is 0.12.

MSFS2020 cataloguePMDG DC-6 for MSFS - Pilot Operating Handbook(PDF)PMDG DC-6 for MSFS - Introduction (PDF)
Trim relief (aileron)12%

The same relief for roll trim. Most GA types have no real aileron trim, so this stays at zero; types with roll trim get a matching value.

More: roll trim removes more held roll force.

Less: roll trim does less.

Why here: Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.

Effect gains · ground

Runway rumble40%

Rolling surface vibration from wheel speed and surface type: pavement, grass, or gravel under the gear.

More: louder surface texture through the stick.

Less: a smoother taxi.

Why here: Sets rolling texture strength, modified by speed, surface and undercarriage configuration.

Gear bumps25%

Short discrete bumps from expansion joints, ruts, and rough surface, punctuating the continuous rumble.

More: sharper hits from joints and ruts.

Less: softer ground detail.

Why here: Sets gear-bump texture during ground motion, separate from touchdown impact.

Effect gains · airframe

Stall buffet35%

Airframe shake approaching the stall and while the stall warning is active: how loudly this wing announces it is unhappy. Types with a crisp break get modest buffet and let the horn carry the warning.

More: a louder pre-stall shake.

Less: a quieter wing; the horn carries the warning.

Why here: Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.

Mach buffet0%

Transonic buffet approaching the Mach limit. Meaningful for jets near MMO, zero for pistons and turboprops that never get there.

More: stronger transonic buffet near the Mach limit.

Less: a smoother high-Mach ride.

Why here: Sets high-Mach buffet strength; onset and full-strength thresholds are separate.

Flap buffet0%

Low-frequency airframe vibration with flaps extended into the airflow, in the speed window where they actually work the air.

More: a rougher ride with flaps working the air.

Less: smoother approach flap.

Why here: Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.

Gear buffet0%

Airframe drumming from retractable gear hanging in the airstream. Zero for fixed-gear types, where the airframe never changes shape.

More: more drumming with the wheels hanging out.

Less: cleaner gear-down flight.

Why here: Sets gear aerodynamic buffet; movement and ground-contact cues are separate.

Stick shaker50%

The dedicated stall stick-shaker buzz, fired by the aircraft's own stall-warning system. Only types with a real shaker get a value; everything else relies on aerodynamic buffet and the horn.

More: a harder stick-shaker buzz.

Less: a subtler shaker.

Why here: Sets triggered shaker strength; inactive while the shaker feature is disabled.

Effect gains · engine, mechanical & drag

Touchdown thump65%

The one-shot kick when the wheels meet the runway, scaled by sink rate: a greaser whispers, a firm arrival thumps.

More: a harder kick at touchdown.

Less: softer arrivals.

Why here: Sets landing-impact strength; landing telemetry and response shape determine the pulse.

Reverse rumble0%

Rollout vibration while reverse thrust or beta-range props are working. Zero for types without reverse.

More: a rougher rollout under reverse.

Less: quieter reverse.

Why here: Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.

Engine rumble12%

Continuous powerplant vibration following RPM between idle and full power, the ever-present reminder that something is burning fuel up front.

More: more engine through the stick.

Less: a quieter powerplant.

Why here: Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.

Flap motion12%

Continuous vibration only while the sim reports the flap surfaces actually travelling. It follows real actuator motion and failures, not an estimated timer.

More: more vibration while the flap surfaces travel.

Less: quieter flap runs.

Why here: Sets texture from observed flap movement; a command without movement does not establish the cue.

Autopilot follow

AP follow authority10%

How far autopilot commands may physically move the stick. Kept tiny in MSFS, where a moved axis can read back as pilot input; zero disables following entirely.

More: the autopilot visibly moves your stick further.

Less: a barely perceptible follow.

Why here: Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.

Stick feel

StickFeel · Trim feel enabledFalse

Whether this feature is active in this profile.

Why here: Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.

StickFeel · Trim relief enabledTrue

Whether this feature is active in this profile.

Why here: Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.

StickFeel · Force trim enabledFalse

Whether this feature is active in this profile.

Why here: Enables local force trim, separate from aircraft-owned trim and add-on integration qualification.

StickFeel · G load enabledTrue

Whether this feature is active in this profile.

Why here: Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.

StickFeel · Rate damping enabledTrue

Whether this feature is active in this profile.

Why here: Enables rate damping with the configured coefficients and control law.

Autopilot

Autopilot · Follow enabledFalse

Whether this feature is active in this profile.

Why here: Autopilot following is off; the configured spring and load retain the hardware feel.

Autopilot · Neutral hold enabledFalse

Whether this feature is active in this profile.

Why here: Permits centering hold during a supported AP state, separate from following a moving target.

Autopilot · Neutral hold strength0.6

Why here: Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.

Aero

Aero · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.

Aero · Max flap index5

Where this effect reaches full strength (or has fully faded, for washouts).

More: a more gradual build to a later peak.

Less: a quicker build.

Why here: Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.

Aero · Min flap index2

Where this effect begins fading in.

More: the effect begins later.

Less: it begins earlier.

Why here: Sets the first flap detent that admits buffet; this is a handle index, not degrees.

Aero · Shaker enabledFalse

Whether this feature is active in this profile.

Why here: Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.

Ground

Ground · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables ground effects; each still needs its own strength and contact or motion telemetry.

Engine

Engine · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables engine cues with nonzero settings and valid running-engine telemetry.

Mechanical

Mechanical · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables accessory cues with configured strengths and observed accessory movement.

Mechanical · Gain0.12

The strength of this effect.

More: a stronger effect.

Less: a weaker one.

Why here: Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.

All profile settings
Estimated profile settings
ParameterValueWhat it controls and why
Spring strength0.74 Aerodynamic tabs assist the mechanically controlled yoke response. The baseline spring is 0.74. Its low-speed blend reaches baseline strength at 65 KIAS.
Spring deadband0.045 Sets travel around the centre before the baseline spring resists. Smaller values engage it sooner.
Force gain0.8 The aerodynamic-load gain is 0.8 with an indicated-speed reference of 170 KIAS. This supplies speed-dependent loading alongside the spring.
Master gain0.85 Scales overall profile strength while preserving effect balance, subject to device and output limits.
Dynamic-pressure blendTrue Allows baseline spring strength to rise with indicated airspeed where the control law permits it.
Minimum spring factor0.5 Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.
Spring wake-up speed8 ktSets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.
Spring full-strength speed65 ktSets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.
Force tuning speed170 ktSets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.
Airspeed spring stiffening0.15 The high-speed spring-stiffening gain is 0.15. It strengthens the permitted spring response above 65 KIAS, with the squared-speed ratio capped at 5.
Airspeed stiffening cap5 Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.
Aileron force scale0.8 Roll and pitch aerodynamic scales are 0.8 and 1, respectively. They set the aerodynamic axis balance. No custom spring-travel curve is enabled.
Elevator force scale1 Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.
Maximum output force0.55 Caps directed-force output. Native spring effects and device limits remain separate.
StickFeel · Trim feel enabledFalse Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.
StickFeel · Trim relief enabledTrue Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.
StickFeel · Elevator authority0.3 Pitch and roll trim tabs provide pressure-relief context; AP trim compensation is separately documented. Pitch authority 0.3 provides load relief and permitted centre movement; roll authority is 0.12.
StickFeel · Aileron authority0.12 Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.
StickFeel · Force trim enabledFalse Enables local force trim, separate from aircraft-owned trim and add-on integration qualification.
StickFeel · G load enabledTrue Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.
StickFeel · Rate damping enabledTrue Enables rate damping with the configured coefficients and control law.
Autopilot · Follow enabledFalse Autopilot following is off; the configured spring and load retain the hardware feel.
Autopilot · Follow authority0.1 Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.
Autopilot · Neutral hold enabledFalse Permits centering hold during a supported AP state, separate from following a moving target.
Autopilot · Neutral hold strength0.6 Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.
Aero · EnabledTrue Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.
Aero · Gain0.35 Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.
Aero · Gain0 Sets high-Mach buffet strength; onset and full-strength thresholds are separate.
Aero · Gain0 Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.
Aero · Max flap index5 Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.
Aero · Min flap index2 Sets the first flap detent that admits buffet; this is a handle index, not degrees.
Aero · Gain0 Sets gear aerodynamic buffet; movement and ground-contact cues are separate.
Aero · Shaker enabledFalse Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.
Aero · Amplitude0.5 Sets triggered shaker strength; inactive while the shaker feature is disabled.
Ground · EnabledTrue Enables ground effects; each still needs its own strength and contact or motion telemetry.
Ground · Gain0.4 Sets rolling texture strength, modified by speed, surface and undercarriage configuration.
Ground · Gain0.25 Sets gear-bump texture during ground motion, separate from touchdown impact.
Ground · Gain0.65 Sets landing-impact strength; landing telemetry and response shape determine the pulse.
Ground · Gain0 Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.
Engine · EnabledTrue Enables engine cues with nonzero settings and valid running-engine telemetry.
Engine · Gain0.12 Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.
Mechanical · EnabledTrue Enables accessory cues with configured strengths and observed accessory movement.
Mechanical · Gain0.12 Sets texture from observed flap movement; a command without movement does not establish the cue.
Mechanical · Gain0.12 Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.
Public sources 13
  1. Douglas DC-6Research background · Wikipedia revision 1367844593 · retrieved 2026-09-12
  2. MSFS2020 catalogueMSFS2020 catalogue, individual product links; Current DC6 product listing
  3. PMDG DC-6 for MSFS - Pilot Operating Handbook(PDF)DC6 POH PDF 16, 55-56 and 84-85
  4. PMDG DC-6 for MSFS - Introduction (PDF)PMDG DC-6 Pilot Introduction, June 2021; archived version and its documented assistant limits
  5. Microsoft Flight Simulator aircraft manuals
  6. PMDG documentation
  7. DC-6 for MSFS 2020 & 2024Official developer / designated store catalogue · checked 2026-09-12
  8. Captain Scotty Fraser remembers the DC-6Scotty Fraser · edited by Mitch Stirling and John Reid Rowland, March 2014
  9. Yukon 060 is Barrow boundKen Zachary and Joe Holland observed by an unnamed onboard writer · 2 May 2000
  10. The SixJulian Firth interviewed by Kara Platoni · July 2009
  11. Douglas DC-6, 1948–1968Operator museum history
  12. ICAO Doc 8643 — aircraft type designatorsPublic search data retrieved 2026-09-14; authority update 2026-09-03
  13. PMDG DC-6 for MSFS - Tutorial 1 (PDF)PMDG DC-6 Tutorial 1, June 2021; tutorial scenario, not a historical airline flight

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