Aircraft libraryBoeing F/A-18E
Boeing F/A-18EU.S. Navy photo by Mass Communication Specialist 2nd Class James R. Evans · Public domain · Boeing F/A-18F Super Hornet after a carrier launch.

Boeing F/A-18E

A carrier-capable multirole fighter, larger than the earlier Hornet from which it developed.
Military jet1 profile choices

Know the plane

The Super Hornet family comprises the single-seat F/A-18E and tandem-seat F/A-18F. Although the name and outline recall the earlier Hornet, the Super Hornet is a substantially developed aircraft with a larger airframe. Twin engines, outward-canted fins and carrier equipment define its configuration.

Two-seat photographs depict the F variant. The MSFS entry represents the E, with its systems described in the developer documentation.

Aircraft / family

Propulsion
Twin jet↗
Configuration
Carrier-capable · E/F variants↗

Boeing F/A-18E/F Super Hornet · Specifications (F/A-18E/F) · real aircraft; source units retained

Length
60 ft 1.25 in (18.31 m)↗
Wingspan
44 ft 8.5 in (13.62 m)↗
Height
16 ft 0 in (4.88 m)↗
Wing area
500 sq ft (46.5 m² )↗
Empty weight
32,081 lb (14,552 kg)↗
Gross weight
47,000 lb (21,320 kg) (equipped for fighter escort)↗
Max takeoff weight
66,000 lb (29,937 kg)↗
Powerplant
2 × General Electric F414-GE-400 turbofans , 13,000 lbf (58 kN) thrust each dry, 22,000 lbf (98 kN) with afterburner↗
Maximum speed
Mach 1.8, 1,030 kn (1,185 mph; 1,908 km/h) clean at 40,000 ft Mach 1.06, 700 kn (806 mph; 1,296 km/h) at sea level Mach 1.62, 932 kn (1,073 mph; 1,726 km/h) at 36,000 ft, air-to-air loadout (2× AIM-120, 2× AIM-9, internal fuel only)↗
Cruise speed
482 kn (555 mph, 893 km/h) fighter escort↗

More about this aircraft on AirframeDB

First impressions were followed by months of sea-trial preparation

Niewoehner recalls colleagues teasing Fred Madenwald for declaring the aircraft ready for sea after its first flight. Fourteen months of testing preceded its initial carrier landings; their later success prompted the team to acknowledge his confidence.

A familiar cockpit brings some unfamiliar habits

Moving from the older Hornet to the Super Hornet gave Buonerba a cockpit that was familiar enough to feel welcoming. In the air, however, he noticed a heavier character and still regarded the legacy aircraft as a little more nimble. Returning to the carrier was where he particularly appreciated the newer aircraft’s more accommodating handling.

The cockpit update also required changes to habits built over years. On the old keypad, he could enter information largely by touch; the touchscreen needed him to look at the display and check where he was pressing. He admitted occasionally getting into arguments with it.

The test pilot finds familiar controls in a larger aircraft

Niewoehner’s first impression of the Super Hornet was shaped by how much he already recognised. Switch locations and procedures helped a Hornet pilot settle in quickly, while the larger aircraft’s behaviour around the landing pattern made a favourable impression. Greater weight had not, in his view, made it an awkward aircraft to bring home.

His work also took him far beyond that familiar introduction. He describes flying the E4 test aircraft with external tanks, stores and ballast while the team investigated demanding corners of its handling envelope. Those trials formed part of the evidence behind his confidence in the design.

A calm instructor helps a nervous visitor through the flight

Rehfeld spent considerable time helping aviation writer Brad Elward prepare for a Super Hornet flight. He explained the plan, answered questions and maintained a calm manner that made the unfamiliar equipment and procedures less intimidating. Once airborne, he continued talking his guest through what the aircraft was doing.

Over the training area, Rehfeld demonstrated manoeuvres and explained some of the changing sounds and sensations at lower speeds. Elward’s enthusiasm eventually met the physical limits of a first-time passenger: aerobatics and practice approaches left him feeling ill. Rehfeld adapted the return accordingly, telling the tower they would spend a while flying straight and level. The writer remembered that consideration alongside the aircraft’s performance.

Public sources 8
  1. Boeing F/A-18E/F Super HornetResearch background · Wikipedia revision 1372781952 · retrieved 2026-09-12
  2. Microsoft Flight Simulator aircraft manuals
  3. MSFS 2024 FAQ and edition aircraft inventory
  4. MSFS 2020 FAQ and edition aircraft inventory
  5. Interview with Super Hornet pilot: F/A-18E versus F/A-18CDave Buonerba · 13 July 2012
  6. The F/A-18E/F Super Hornet: A Test Pilot Dispels the MythsCDR Rob Niewoehner · late-1990s development account
  7. My First Flight: The Author Flies in a Super HornetAuthor’s published book excerpt describing LT Joshua Rehfeld’s demonstration
  8. ICAO Doc 8643 — aircraft type designatorsPublic search data retrieved 2026-09-14; authority update 2026-09-03

How the profile models it

Boeing F/A-18E

Free + Pro
MSFS 2024MSFS 2020

The Super Hornet family comprises the single-seat F/A-18E and tandem-seat F/A-18F. Although the name and outline recall the earlier Hornet, the Super Hornet is a substantially developed aircraft with a larger airframe. Twin engines, outward-canted fins and carrier equipment define its configuration.

This starting point selects Boeing F/A-18E. Its aircraft-level settings do not select a particular developer’s custom systems.

The spring stays independent of airspeed. Directed aerodynamic loading is omitted.

Pitch-trim relief is off. Autopilot following is off.

Controls and trim

NAVAIR separates the single-seat F/A-18E from the two-seat F/A-18F and identifies their twin F414 engines. This row selects the E. The manufacturer equipment description supplies model context, while the profile's electronic-control feel and engine/configuration cues remain chosen approximations without a measured stick-force schedule.

FA18EF Super Hornet

About the values

The gains are normalized profile settings. They describe the chosen effect balance; hand force depends on the device and its output limits. IAS references are tuning values rather than operating limits. Physical acceptance of this revision remains pending.

Master gain & control system

Master gain85%

The final overall output scale applied to everything the model produces, before the device cap.

More: everything (spring, loads, effects) gets stronger together.

Less: everything softens together.

Why here: Scales overall profile strength while preserving effect balance, subject to device and output limits.

Forces

Spring strength55%

The base centring force that pulls the stick back to centre. Every other force stacks on it. Too low and the stick feels limp in normal flight; too high and it fights your hand and masks the smaller cues layered above it.

More: firmer centring that resists your hand at all times.

Less: a limper stick that leans on aerodynamic load alone.

Why here: The selected electronic-control spring is nominal; NAVAIR's engine and seating details do not define inceptor resistance. The baseline spring is 0.55. Low-speed spring blending is off.

FA18EF Super Hornet
Spring deadband4%

A small neutral zone around centre where the spring stays quiet, so tiny movements at rest don't chatter. Wider is calmer but looser; narrower is more precise but can twitch around centre.

More: a calmer but looser centre with more free play.

Less: a tighter centre that may chatter at rest.

Why here: The centre preload is 0. No added preload builds a breakout cue; baseline centering and travel curves remain separate.

Overall aerodynamic load4%

A master scale over both sustained axis loads, applied before their independent balance. Profiles normally leave this alone and tune the two axis loads instead.

More: both axes load up harder.

Less: both axes lighten together.

Why here: The stored 0.04 aerodynamic-load gain is inactive under the fixed-centre control law.

Airspeed blendingFalse

Enables the low-speed spring engagement window (start/full knots above). Off, the spring is constant at all speeds.

Why here: Allows baseline spring strength to rise with indicated airspeed where the control law permits it.

Low-speed spring floor50%

How much of the spring survives at a standstill, before airspeed can build any aerodynamic force. A high floor keeps the parked stick firm; a low floor gives the loose, cable-slack feel of a parked light aircraft.

More: a firmer stick while parked and taxiing.

Less: a floppier parked stick that only wakes up with airspeed.

Why here: Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.

Spring engagement start20 kt

The airspeed where the spring begins climbing from its low-speed floor toward full strength: the controls "coming alive" on the takeoff roll.

Why here: Sets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.

Spring engagement full90 kt

The airspeed where the spring reaches full strength. Between the start and this point, centring firms up progressively as airflow builds over the controls.

Why here: Sets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.

Force tuning speed300

The indicated airspeed where aerodynamic load reaches its designed full level. It anchors the whole load curve to the aircraft's real speed range: a 172 loads up by 110 knots, a jet much later.

More: loads arrive later; the stick stays light up to a higher speed.

Less: loads arrive earlier and cruise feels heavier.

Why here: Sets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.

Centre firmness vs speed0%

How much the centring itself stiffens with speed, on top of the deflection loads. Zero keeps centre feel constant; more makes the stick centre harder at cruise and looser in the pattern.

More: a centre that hardens noticeably as you go faster.

Less: constant centre feel at every speed.

Why here: Adds permitted spring resistance above the full-blend speed. Zero removes this high-speed increase.

Centre stiffening cap5

The upper limit on speed-driven centre stiffening, so very fast flight can't wind the spring up without bound.

More: more total stiffening allowed at high speed.

Less: stiffening clamps off sooner.

Why here: Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.

Aileron load100%

The sustained roll load from aileron deflection and airspeed, balanced independently of pitch. Together with the elevator load it sets the control-harmony ratio reviewers talk about.

More: heavier roll forces.

Less: lighter, quicker-feeling ailerons.

Why here: Roll and pitch aerodynamic scales are 1 and 1, respectively. These stored weights do not create directed aerodynamic loading while that term is inactive. No custom spring-travel curve is enabled.

Elevator load100%

The sustained pitch load from elevator deflection and airspeed, balanced independently of roll. This is the main lever behind a type's pitch weight. It does not touch aileron, spring, trim, or buffet forces.

More: heavier sustained pitch forces at speed.

Less: a lighter elevator that takes less muscle to hold.

Why here: Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.

Max output force55%

A cap on each steady pitch or roll force before it reaches the device, guarding against slamming or saturating the hardware in strong maneuvers.

More: stronger peak steady forces before clipping.

Less: a gentler ceiling; hard maneuvers flatten out sooner.

Why here: Caps directed-force output. Native spring effects and device limits remain separate.

Trim

Trim relief (elevator)30%

How strongly elevator trim relieves held pitch force and shifts where the stick settles. At 100%, a properly trimmed aircraft needs no held pressure, the trim-away-the-load workflow of real flying.

More: trim removes more of the held pitch force; at 100% full trim zeroes it.

Less: you keep holding force even when trimmed.

Why here: Hardware trim response is kept separate from aircraft control-law behavior because the selected overview does not quantify a trim-neutral force relationship. Pitch relief is off, with stored authority 0.3; roll authority is 0.3.

FA18EF Super Hornet
Trim relief (aileron)30%

The same relief for roll trim. Most GA types have no real aileron trim, so this stays at zero; types with roll trim get a matching value.

More: roll trim removes more held roll force.

Less: roll trim does less.

Why here: Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.

Effect gains · ground

Runway rumble36%

Rolling surface vibration from wheel speed and surface type: pavement, grass, or gravel under the gear.

More: louder surface texture through the stick.

Less: a smoother taxi.

Why here: Sets rolling texture strength, modified by speed, surface and undercarriage configuration.

Gear bumps30%

Short discrete bumps from expansion joints, ruts, and rough surface, punctuating the continuous rumble.

More: sharper hits from joints and ruts.

Less: softer ground detail.

Why here: Sets gear-bump texture during ground motion, separate from touchdown impact.

Effect gains · airframe

Stall buffet15%

Airframe shake approaching the stall and while the stall warning is active: how loudly this wing announces it is unhappy. Types with a crisp break get modest buffet and let the horn carry the warning.

More: a louder pre-stall shake.

Less: a quieter wing; the horn carries the warning.

Why here: Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.

Mach buffet0%

Transonic buffet approaching the Mach limit. Meaningful for jets near MMO, zero for pistons and turboprops that never get there.

More: stronger transonic buffet near the Mach limit.

Less: a smoother high-Mach ride.

Why here: Sets high-Mach buffet strength; onset and full-strength thresholds are separate.

Flap buffet14%

Low-frequency airframe vibration with flaps extended into the airflow, in the speed window where they actually work the air.

More: a rougher ride with flaps working the air.

Less: smoother approach flap.

Why here: Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.

Gear buffet10%

Airframe drumming from retractable gear hanging in the airstream. Zero for fixed-gear types, where the airframe never changes shape.

More: more drumming with the wheels hanging out.

Less: cleaner gear-down flight.

Why here: Sets gear aerodynamic buffet; movement and ground-contact cues are separate.

Stick shaker50%

The dedicated stall stick-shaker buzz, fired by the aircraft's own stall-warning system. Only types with a real shaker get a value; everything else relies on aerodynamic buffet and the horn.

More: a harder stick-shaker buzz.

Less: a subtler shaker.

Why here: Sets triggered shaker strength; inactive while the shaker feature is disabled.

Effect gains · engine, mechanical & drag

Touchdown thump88%

The one-shot kick when the wheels meet the runway, scaled by sink rate: a greaser whispers, a firm arrival thumps.

More: a harder kick at touchdown.

Less: softer arrivals.

Why here: Sets landing-impact strength; landing telemetry and response shape determine the pulse.

Reverse rumble44%

Rollout vibration while reverse thrust or beta-range props are working. Zero for types without reverse.

More: a rougher rollout under reverse.

Less: quieter reverse.

Why here: Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.

Engine rumble6%

Continuous powerplant vibration following RPM between idle and full power, the ever-present reminder that something is burning fuel up front.

More: more engine through the stick.

Less: a quieter powerplant.

Why here: Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.

Flap motion12%

Continuous vibration only while the sim reports the flap surfaces actually travelling. It follows real actuator motion and failures, not an estimated timer.

More: more vibration while the flap surfaces travel.

Less: quieter flap runs.

Why here: Sets texture from observed flap movement; a command without movement does not establish the cue.

Autopilot follow

AP follow authority5%

How far autopilot commands may physically move the stick. Kept tiny in MSFS, where a moved axis can read back as pilot input; zero disables following entirely.

More: the autopilot visibly moves your stick further.

Less: a barely perceptible follow.

Why here: Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.

Stick feel

StickFeel · Trim feel enabledFalse

Whether this feature is active in this profile.

Why here: Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.

StickFeel · Trim relief enabledFalse

Whether this feature is active in this profile.

Why here: Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.

StickFeel · Force trim enabledFalse

Whether this feature is active in this profile.

Why here: Enables local force trim, separate from aircraft-owned trim and add-on integration qualification.

StickFeel · G load enabledFalse

Whether this feature is active in this profile.

Why here: Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.

StickFeel · Rate damping enabledTrue

Whether this feature is active in this profile.

Why here: Enables rate damping with the configured coefficients and control law.

Autopilot

Autopilot · Follow enabledFalse

Whether this feature is active in this profile.

Why here: Autopilot following is off; the configured spring and load retain the hardware feel.

Autopilot · Neutral hold enabledFalse

Whether this feature is active in this profile.

Why here: Permits centering hold during a supported AP state, separate from following a moving target.

Autopilot · Neutral hold strength0.6

Why here: Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.

Aero

Aero · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.

Aero · Max flap index2

Where this effect reaches full strength (or has fully faded, for washouts).

More: a more gradual build to a later peak.

Less: a quicker build.

Why here: Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.

Aero · Min flap index2

Where this effect begins fading in.

More: the effect begins later.

Less: it begins earlier.

Why here: Sets the first flap detent that admits buffet; this is a handle index, not degrees.

Aero · Shaker enabledFalse

Whether this feature is active in this profile.

Why here: Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.

Ground

Ground · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables ground effects; each still needs its own strength and contact or motion telemetry.

Engine

Engine · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables engine cues with nonzero settings and valid running-engine telemetry.

Mechanical

Mechanical · EnabledTrue

Whether this feature is active in this profile.

Why here: Enables accessory cues with configured strengths and observed accessory movement.

Mechanical · Gain0.12

The strength of this effect.

More: a stronger effect.

Less: a weaker one.

Why here: Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.

All profile settings
Estimated profile settings
ParameterValueWhat it controls and why
Spring strength0.55 The selected electronic-control spring is nominal; NAVAIR's engine and seating details do not define inceptor resistance. The baseline spring is 0.55. Low-speed spring blending is off.
Spring deadband0.04 The centre preload is 0. No added preload builds a breakout cue; baseline centering and travel curves remain separate.
Force gain0.04 The stored 0.04 aerodynamic-load gain is inactive under the fixed-centre control law.
Master gain0.85 Scales overall profile strength while preserving effect balance, subject to device and output limits.
Dynamic-pressure blendFalse Allows baseline spring strength to rise with indicated airspeed where the control law permits it.
Minimum spring factor0.5 Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.
Spring wake-up speed20 ktSets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.
Spring full-strength speed90 ktSets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.
Force tuning speed300.0 ktSets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.
Airspeed spring stiffening0 Adds permitted spring resistance above the full-blend speed. Zero removes this high-speed increase.
Airspeed stiffening cap5 Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.
Aileron force scale1 Roll and pitch aerodynamic scales are 1 and 1, respectively. These stored weights do not create directed aerodynamic loading while that term is inactive. No custom spring-travel curve is enabled.
Elevator force scale1 Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.
Maximum output force0.55 Caps directed-force output. Native spring effects and device limits remain separate.
StickFeel · Trim feel enabledFalse Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.
StickFeel · Trim relief enabledFalse Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.
StickFeel · Elevator authority0.3 Hardware trim response is kept separate from aircraft control-law behavior because the selected overview does not quantify a trim-neutral force relationship. Pitch relief is off, with stored authority 0.3; roll authority is 0.3.
StickFeel · Aileron authority0.3 Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.
StickFeel · Force trim enabledFalse Enables local force trim, separate from aircraft-owned trim and add-on integration qualification.
StickFeel · G load enabledFalse Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.
StickFeel · Rate damping enabledTrue Enables rate damping with the configured coefficients and control law.
Autopilot · Follow enabledFalse Autopilot following is off; the configured spring and load retain the hardware feel.
Autopilot · Follow authority0.05 Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.
Autopilot · Neutral hold enabledFalse Permits centering hold during a supported AP state, separate from following a moving target.
Autopilot · Neutral hold strength0.6 Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.
Aero · EnabledTrue Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.
Aero · Gain0.15 Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.
Aero · Gain0 Sets high-Mach buffet strength; onset and full-strength thresholds are separate.
Aero · Gain0.14 Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.
Aero · Max flap index2 Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.
Aero · Min flap index2 Sets the first flap detent that admits buffet; this is a handle index, not degrees.
Aero · Gain0.1 Sets gear aerodynamic buffet; movement and ground-contact cues are separate.
Aero · Shaker enabledFalse Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.
Aero · Amplitude0.5 Sets triggered shaker strength; inactive while the shaker feature is disabled.
Ground · EnabledTrue Enables ground effects; each still needs its own strength and contact or motion telemetry.
Ground · Gain0.36 Sets rolling texture strength, modified by speed, surface and undercarriage configuration.
Ground · Gain0.3 Sets gear-bump texture during ground motion, separate from touchdown impact.
Ground · Gain0.88 Sets landing-impact strength; landing telemetry and response shape determine the pulse.
Ground · Gain0.44 Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.
Engine · EnabledTrue Enables engine cues with nonzero settings and valid running-engine telemetry.
Engine · Gain0.06 Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.
Mechanical · EnabledTrue Enables accessory cues with configured strengths and observed accessory movement.
Mechanical · Gain0.12 Sets texture from observed flap movement; a command without movement does not establish the cue.
Mechanical · Gain0.12 Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.
Public sources 9
  1. Boeing F/A-18E/F Super HornetResearch background · Wikipedia revision 1372781952 · retrieved 2026-09-12
  2. FA18EF Super HornetBoeing F/A-18E
  3. Microsoft Flight Simulator aircraft manuals
  4. MSFS 2024 FAQ and edition aircraft inventory
  5. MSFS 2020 FAQ and edition aircraft inventory
  6. Interview with Super Hornet pilot: F/A-18E versus F/A-18CDave Buonerba · 13 July 2012
  7. The F/A-18E/F Super Hornet: A Test Pilot Dispels the MythsCDR Rob Niewoehner · late-1990s development account
  8. My First Flight: The Author Flies in a Super HornetAuthor’s published book excerpt describing LT Joshua Rehfeld’s demonstration
  9. ICAO Doc 8643 — aircraft type designatorsPublic search data retrieved 2026-09-14; authority update 2026-09-03

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