Bell 47Stefan Krause, Germany · CC BY-SA 3.0 · Bell 47 in Germany, 2011

Bell 47

A pioneering light helicopter whose bubble cabin and exposed structure became widely recognisable.
Helicopterプロファイル候補:3

機体を知る

The Bell 47 developed from Arthur Young's early rotorcraft work and received civil certification in 1946. A single piston engine and two-bladed rotor powered a compact aircraft that found training, observation and utility roles. Many versions and licensed developments followed.

The familiar 47G and enclosed-cabin 47J have visibly different configurations. Seating and equipment differ between them. The simulator products identify their represented model.

Aircraft / family

Propulsion
Single piston↗
Configuration
Light helicopter · Two-bladed rotor↗

Bell 47 · Specifications (Bell 47G-3B) · real aircraft; source units retained

Length
31 ft 7 in (9.63 m)↗
Height
9 ft 3 in (2.82 m)↗
Empty weight
1,893 lb (859 kg)↗
Max takeoff weight
2,950 lb (1,338 kg)↗
Powerplant
1 × Lycoming TVO-435-F1A six-cylinder vertically mounted horizontally-opposed air-cooled piston engine, 280 hp (210 kW)↗
Main rotor diameter
37 ft 2 in (11.33 m)↗
Main rotor area
1,085 sq ft (100.8 m² )↗
Maximum speed
91 kn (105 mph, 169 km/h)↗
Cruise speed
73 kn (84 mph, 135 km/h)↗
Range
214 nmi (246 mi, 396 km)↗

AirframeDBでこの航空機について詳しく見る

A familiar cockpit brings back memories and exposes rust

Buckling into the Bell brought back memories of Schiff’s earlier life as a helicopter pilot and instructor. The bubble canopy was as impressive as he remembered, but familiarity did not restore proficiency by itself. Ken Obi provided the refresher instruction, arranged by the aircraft’s owner, Jim Magglos.

The first hover revealed how much practice lay ahead. Schiff gradually recovered some coordination, while managing the throttle alongside the other controls reminded him of the work modern governors remove. Further exercises under Obi’s supervision deepened the lesson. By the end, his hands were sweaty and his conclusion was candid: returning to competence would take considerably more practice. The aircraft carried both the owner’s affection and the returning pilot’s memories, with neither substituting for current skill.

A preserved trainer interrupts a week with newer helicopters

Among the newer turbine helicopters at Bell’s school, the old 47 was a much-loved aircraft taken out only occasionally. Starting it proved more troublesome than the modern machines Charles had been flying, but the familiar sound soon rewarded the effort. People in the nearby pilots’ lounge watched as the pair prepared to leave.

Once airborne, the view through the bubble canopy was the delight he had hoped for. The aircraft moved at an unhurried pace, leaving time to notice the countryside and a hawk in the trees. Charles needed to adjust his approaches from the Schweizer he usually flew, then grew comfortable after a few circuits.

An old instructor introduces a different kind of coordination

Ramsay had admired the Bell 47 before she began helicopter training, so the chance to fly one with her old instructor was especially welcome. Even moving it out of the hangar took a small team. With so much machinery exposed, the pre-flight inspection felt unusually tangible, including a warning about grease everywhere.

She was surprised to be offered the first takeoff and pleased by the hover, but manual throttle control added another task to coordinate. Seating position mattered too: a cushion behind her would have made the cyclic easier to reach. After practice around the airfield, the long wait for the unbraked rotor to stop gave her time to enjoy the moment. Her broad smile on returning captures the pleasure of finally flying a machine she had wanted to know.

公開資料 13
  1. Bell 47Research background · Wikipedia revision 1365577994 · retrieved 2026-09-12
  2. B206 releases and manual
  3. FlyInside B47 product and manualsOfficial developer / designated store catalogue · checked 2026-09-12retrieved 2026-09-13 · release and package scope
  4. Microsoft Flight Simulator aircraft manuals
  5. User Manual for Microsoft Flight Simulator
  6. FlyInside B47 updates
  7. FlyInside B-47 - F.A.Q.retrieved 2026-09-13 · release and package scope
  8. FlyInside B-47 - Updatesretrieved 2026-09-13 · release and package scope
  9. FlyInside B-47G-2A1 user manual · X-PlaneGathered X-Plane user manual · PDF pp.1–12; undated
  10. Bell 47 helicopter: movie and TV starBarry Schiff · 5 February 2011
  11. Flying a FishbowlMichael Maya Charles · 5 July 2003
  12. Flying the iconic Bell 47Rachel Ramsay · 9 September 2019
  13. ICAO Doc 8643 — aircraft type designatorsPublic search data retrieved 2026-09-14; authority update 2026-09-03

プロファイルによるモデル化

Bell 47

Free + Pro
MSFS 2020X-Plane 11

The Bell 47 developed from Arthur Young's early rotorcraft work and received civil certification in 1946. A single piston engine and two-bladed rotor powered a compact aircraft that found training, observation and utility roles. Many versions and licensed developments followed.

This starting point selects Bell 47. Its aircraft-level settings do not select a particular developer’s custom systems.

Spring resistance builds with the selected airspeed response. A separate aerodynamic term adds speed-dependent control load.

Local force trim is off. Autopilot following is off.

Cyclic damping is on. Its configured gain is 0.35; it resists hardware motion separately from the spring and aircraft stabilization.

Controls and trim

The Bell 47G uses a piston engine and two-blade rotor, with engine speed distinct from rotor speed. FlyInside offers skid and float configurations, custom dynamics and selectable artificial stability. The simulator governor is optional; its manual explicitly distinguishes this convenience from the real Bell 47G, which has no governor. Governor state and stability options do not themselves measure cyclic resistance.

B-47User Manual for Microsoft Flight Simulator FlyInside_B47_User_Manual.pdfDeveloper2024 compatibility and control binding clarificationMay2026 developer release plans and custom FDM bindings

About the values

The gains are normalized profile settings. They describe the chosen effect balance; hand force depends on the device and its output limits. IAS references are tuning values rather than operating limits. Physical acceptance of this revision remains pending.

Master gain & control system

Master gain85%

モデルが生み出すすべてに適用される最終的な全体出力スケール。デバイス上限の前に適用されます。

上げると: すべて(バネ、荷重、効果)が一緒に強まります。

下げると: すべてが一緒に和らぎます。

この値の理由: Scales overall profile strength while preserving effect balance, subject to device and output limits.

Forces

Spring strength0%

スティックを中央へ引き戻す基本のセンタリング力。他のすべての力はこの上に積み重なります。低すぎると通常飛行でスティックが頼りなく、高すぎると手に逆らい、上に重なる細かな手がかりを覆い隠します。

上げると: 手により強く抵抗する、固いセンタリング。

下げると: 空力荷重だけに頼る、柔らかいスティック。

この値の理由: Nominal cyclic spring and damping accompany the selected piston helicopter; optional governor and stability aids affect simulation handling separately. The baseline spring is 0. Its low-speed blend reaches baseline strength at 37.5 KIAS.

B-47User Manual for Microsoft Flight Simulator FlyInside_B47_User_Manual.pdfDeveloper2024 compatibility and control binding clarificationMay2026 developer release plans and custom FDM bindings
Spring deadband2%

中央付近でバネが沈黙する小さなニュートラルゾーン。静止時の微小な動きがガタつかないようにします。広いほど落ち着きますが緩くなり、狭いほど精密ですが中央で震えることがあります。

上げると: より静かだが緩い、遊びの多い中央。

下げると: 静止時に震えうる、締まった中央。

この値の理由: Sets travel around the centre before the baseline spring resists. Smaller values engage it sooner.

Overall aerodynamic load35%

両軸の持続荷重にかかるマスタースケールで、各軸の独立バランスの前に適用されます。プロファイルは通常これに触れず、二つの軸荷重を調整します。

上げると: 両軸がより強く荷重します。

下げると: 両軸が一緒に軽くなります。

この値の理由: The aerodynamic-load gain is 0.35 with an indicated-speed reference of 75 KIAS. This supplies speed-dependent loading alongside the spring.

Airspeed blendingTrue

低速のバネ立ち上げ窓(上記の開始/全強度ノット)を有効にします。オフではバネは全速度で一定です。

この値の理由: Allows baseline spring strength to rise with indicated airspeed where the control law permits it.

Low-speed spring floor100%

停止状態で、速度が空力を生む前にバネがどれだけ残るか。床が高いと駐機中のスティックはしっかりし、低いと駐機した軽飛行機のケーブルが緩んだような感触になります。

上げると: 駐機・タキシー時により固いスティック。

下げると: 速度でしか目覚めない、駐機時の柔らかいスティック。

この値の理由: Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.

Spring engagement start10.5 kt

バネが低速の床から全強度へ立ち上がり始める速度。離陸滑走で操縦系統が「目を覚ます」ポイントです。

この値の理由: Sets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.

Spring engagement full37.5 kt

バネが全強度に達する速度。開始点からここまでの間、舵面上の気流が増すにつれセンタリングは徐々に固まります。

この値の理由: Sets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.

フォース調整速度75

空力荷重が設計上の満量に達する指示対気速度。荷重カーブ全体を機体の実際の速度域に固定します。172は110ノットで荷重が乗り、ジェットはずっと後です。

上げると: 荷重の到来が遅くなり、より速くまでスティックが軽いまま。

下げると: 荷重が早く到来し、巡航がより重く。

この値の理由: Sets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.

Centre firmness vs speed0%

舵角荷重に加えて、センタリング自体が速度でどれだけ固くなるか。ゼロなら中央の感触は一定、大きくすると巡航で固く、場周で緩くなります。

上げると: 速度とともに明確に固くなる中央。

下げると: どの速度でも一定の中央感覚。

この値の理由: Adds permitted spring resistance above the full-blend speed. Zero removes this high-speed increase.

Centre stiffening cap5

速度によるセンター硬化の上限。超高速飛行でバネが際限なく巻き上がるのを防ぎます。

上げると: 高速でより多くの総硬化を許容。

下げると: 硬化がより早く頭打ちに。

この値の理由: Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.

Aileron load100%

エルロン舵角と速度による持続的なロール荷重で、ピッチとは独立に調整されます。エレベーター荷重と合わせて、レビューで語られる操縦調和の比率を決めます。

上げると: より重いロール力。

下げると: より軽く機敏なエルロン。

この値の理由: Roll and pitch aerodynamic scales are 1 and 1, respectively. They set the aerodynamic axis balance. No custom spring-travel curve is enabled.

Elevator load100%

エレベーター舵角と速度による持続的なピッチ荷重で、ロールとは独立に調整されます。機種ごとのピッチの重さを決める主レバーです。エルロン、バネ、トリム、バフェットの力には触れません。

上げると: 速度での持続ピッチ力がより重く。

下げると: 保持する力の軽い、より軽やかなエレベーター。

この値の理由: Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.

Max output force55%

各定常ピッチ・ロール力がデバイスへ届く前の上限。強い機動でハードウェアを叩いたり飽和させたりしないための保護です。

上げると: クリップ前の定常力ピークがより高く。

下げると: より柔らかい天井。激しい機動が早く平らに。

この値の理由: Caps directed-force output. Native spring effects and device limits remain separate.

Trim

Trim relief (elevator)30%

エレベータートリムが保持ピッチ力をどれだけ和らげ、スティックの落ち着き位置をずらすか。100 %では正しくトリムされた機体は保持圧が不要になり、実機の「荷重をトリムで消す」手順そのものです。

上げると: トリムがより多くの保持力を除去。100 %ではフルトリムで打ち消し。

下げると: トリムしても力を保持し続けます。

この値の理由: Scales supported pitch-trim relief and permitted centre movement. Zero removes pitch response.

Trim relief (aileron)30%

ロールトリムの同じ軽減。多くのGA機には本物のエルロントリムがないためゼロのまま。ロールトリムを持つ機種には相応の値が入ります。

上げると: ロールトリムがより多くの保持力を除去。

下げると: ロールトリムの効きが弱く。

この値の理由: Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.

Effect gains · Ground

Runway rumble0%

車輪速度と路面種別(舗装、草、砂利)による転がりの振動。

上げると: スティックの路面テクスチャがより強く。

下げると: より滑らかなタキシー。

この値の理由: Sets rolling texture strength, modified by speed, surface and undercarriage configuration.

Gear bumps0%

伸縮継ぎ目や轍、荒れた路面からの短い個別の衝撃で、連続的なゴロゴロに句読点を打ちます。

上げると: 継ぎ目と轍の衝撃がより鋭く。

下げると: より柔らかな地面のディテール。

この値の理由: Sets gear-bump texture during ground motion, separate from touchdown impact.

Effect gains · Airframe

Stall buffet0%

失速接近時と失速警報作動中の機体の震え。この翼が不満をどれだけ大声で告げるかです。切れ味よく落ちる機種は控えめなバフェットになり、警報音に警告を任せます。

上げると: より強い失速前の震え。

下げると: より控えめな翼。警報音が警告を担います。

この値の理由: Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.

Mach buffet0%

マッハ限界接近時の遷音速バフェット。MMO付近のジェットには意味があり、そこへ到達しないレシプロやターボプロップではゼロです。

上げると: マッハ限界近くのより強い遷音速バフェット。

下げると: 高マッハでより滑らかな飛行。

この値の理由: Sets high-Mach buffet strength; onset and full-strength thresholds are separate.

Flap buffet0%

フラップが実際に空気を掴む速度窓で、気流に展開されたフラップによる機体の低周波振動。

上げると: フラップ作動中のより荒い飛行。

下げると: より柔らかな進入フラップ。

この値の理由: Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.

Gear buffet0%

気流中に垂れた引込脚による機体のドラミング。機体形状が変わらない固定脚の機種ではゼロです。

上げると: 脚下げ時のドラミングが増加。

下げると: 脚下げ飛行がより綺麗に。

この値の理由: Sets gear aerodynamic buffet; movement and ground-contact cues are separate.

Stick shaker50%

機体自身の失速警報システムが発火させる専用のスティックシェーカーの振動。本物のシェーカーを持つ機種だけに値が入り、他はすべて空力バフェットと警報音に頼ります。

上げると: より固いシェーカー。

下げると: より控えめなシェーカー。

この値の理由: Sets triggered shaker strength; inactive while the shaker feature is disabled.

Effect gains · Engine, mechanical & drag

Touchdown thump50%

車輪が滑走路に触れる瞬間の単発のキック。沈下率でスケールされ、グリーサーはささやき、固い接地はドンと響きます。

上げると: 接地のより固い衝撃。

下げると: より柔らかな到着。

この値の理由: Sets landing-impact strength; landing telemetry and response shape determine the pulse.

Reverse rumble0%

逆推力やベータ域のプロペラが働いている間の滑走振動。リバースのない機種ではゼロです。

上げると: リバース中のより荒い滑走。

下げると: より控えめなリバース。

この値の理由: Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.

Engine rumble12%

アイドルから全出力まで回転数に従う連続的な動力装置の振動。前方で何かが燃料を燃やしている、常に存在する注意喚起です。

上げると: スティックのエンジンが増加。

下げると: より控えめなエンジン。

この値の理由: Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.

Flap motion0%

シミュレーターがフラップ舵面の実際の移動を報告している間だけの連続振動。推定タイマーではなく、実際のアクチュエーター動作と故障に従います。

上げると: フラップ移動中の振動が増加。

下げると: より控えめなフラップ走行。

この値の理由: Sets texture from observed flap movement; a command without movement does not establish the cue.

Autopilot follow

AP follow authority5%

オートパイロットの指令がスティックを物理的にどこまで動かせるか。動いた軸がパイロット入力として読み返されうるMSFSでは極小に保ちます。ゼロで追従は完全に無効です。

上げると: オートパイロットがスティックを目に見えて多く動かします。

下げると: ほぼ気づかない追従。

この値の理由: Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.

Stick feel

StickFeel · Trim feel enabledFalse

Whether this feature is active in this profile.

この値の理由: Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.

StickFeel · Trim relief enabledFalse

Whether this feature is active in this profile.

この値の理由: Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.

StickFeel · Force trim enabledFalse

Whether this feature is active in this profile.

この値の理由: Local force trim supplies a chosen hardware neutral only where enabled; the simulation's convenience features do not establish a real magnetic-brake installation. Local force trim is off. The stored latch parameters are inactive; the profile does not supply a local hold-where-left neutral.

B-47User Manual for Microsoft Flight Simulator FlyInside_B47_User_Manual.pdfDeveloper2024 compatibility and control binding clarificationMay2026 developer release plans and custom FDM bindings
StickFeel · G load enabledFalse

Whether this feature is active in this profile.

この値の理由: Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.

StickFeel · Rate damping enabledTrue

Whether this feature is active in this profile.

この値の理由: Enables rate damping with the configured coefficients and control law.

Autopilot

Autopilot · Follow enabledFalse

Whether this feature is active in this profile.

この値の理由: Autopilot following is off; the configured spring and load retain the hardware feel.

Autopilot · Neutral hold enabledFalse

Whether this feature is active in this profile.

この値の理由: Permits centering hold during a supported AP state, separate from following a moving target.

Autopilot · Neutral hold strength0.6

この値の理由: Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.

Aero

Aero · EnabledTrue

Whether this feature is active in this profile.

この値の理由: Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.

Aero · Max flap index1

Where this effect reaches full strength (or has fully faded, for washouts).

上げると: a more gradual build to a later peak.

下げると: a quicker build.

この値の理由: Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.

Aero · Min flap index1

Where this effect begins fading in.

上げると: the effect begins later.

下げると: it begins earlier.

この値の理由: Sets the first flap detent that admits buffet; this is a handle index, not degrees.

Aero · Shaker enabledFalse

Whether this feature is active in this profile.

この値の理由: Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.

Ground

Ground · EnabledTrue

Whether this feature is active in this profile.

この値の理由: Enables ground effects; each still needs its own strength and contact or motion telemetry.

Engine

Engine · EnabledTrue

Whether this feature is active in this profile.

この値の理由: Enables engine cues with nonzero settings and valid running-engine telemetry.

Mechanical

Mechanical · EnabledTrue

Whether this feature is active in this profile.

この値の理由: Enables accessory cues with configured strengths and observed accessory movement.

Mechanical · Gain0

The strength of this effect.

上げると: a stronger effect.

下げると: a weaker one.

この値の理由: Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.

すべてのプロファイル設定
推定プロファイル設定
パラメーター値何を制御するのかとその理由
Spring strength0 Nominal cyclic spring and damping accompany the selected piston helicopter; optional governor and stability aids affect simulation handling separately. The baseline spring is 0. Its low-speed blend reaches baseline strength at 37.5 KIAS.
Spring deadband0.02 Sets travel around the centre before the baseline spring resists. Smaller values engage it sooner.
Force gain0.35 The aerodynamic-load gain is 0.35 with an indicated-speed reference of 75 KIAS. This supplies speed-dependent loading alongside the spring.
Master gain0.85 Scales overall profile strength while preserving effect balance, subject to device and output limits.
Dynamic-pressure blendTrue Allows baseline spring strength to rise with indicated airspeed where the control law permits it.
Minimum spring factor1 Sets low-speed spring strength as a fraction of baseline when blending is enabled. One keeps full strength.
Spring wake-up speed10.5 ktSets the IAS where the low-speed spring blend starts rising. This is a feel threshold, not a flight limit.
Spring full-strength speed37.5 ktSets the IAS where the low-speed blend reaches baseline strength; high-speed stiffening also uses it.
フォース調整速度75.0 ktSets the IAS reference for aerodynamic loading. It is an estimate, not published cruise TAS or a flight limit.
Airspeed spring stiffening0 Adds permitted spring resistance above the full-blend speed. Zero removes this high-speed increase.
Airspeed stiffening cap5 Limits the squared airspeed ratio used for high-speed spring stiffening; it is not a device-force cap.
Aileron force scale1 Roll and pitch aerodynamic scales are 1 and 1, respectively. They set the aerodynamic axis balance. No custom spring-travel curve is enabled.
Elevator force scale1 Scales pitch aerodynamic loading; pitch spring travel and trim responses are separate settings.
Maximum output force0.55 Caps directed-force output. Native spring effects and device limits remain separate.
StickFeel · Trim feel enabledFalse Retained for compatibility and group membership. Trim relief, rather than this flag, controls centre movement.
StickFeel · Trim relief enabledFalse Allows trim relief with supported control law and valid telemetry. Axis authorities set its amount.
StickFeel · Elevator authority0.3 Scales supported pitch-trim relief and permitted centre movement. Zero removes pitch response.
StickFeel · Aileron authority0.3 Scales supported roll-trim relief and permitted centre movement. Zero removes roll response.
StickFeel · Force trim enabledFalse Local force trim supplies a chosen hardware neutral only where enabled; the simulation's convenience features do not establish a real magnetic-brake installation. Local force trim is off. The stored latch parameters are inactive; the profile does not supply a local hold-where-left neutral.
StickFeel · G load enabledFalse Allows load-factor changes to modify permitted spring laws. Passive fly-by-wire feel can suppress it.
StickFeel · Rate damping enabledTrue Enables rate damping with the configured coefficients and control law.
Autopilot · Follow enabledFalse Autopilot following is off; the configured spring and load retain the hardware feel.
Autopilot · Follow authority0.05 Sets admitted AP-follow gain, not a percentage of travel. Runtime ownership and input limits still apply.
Autopilot · Neutral hold enabledFalse Permits centering hold during a supported AP state, separate from following a moving target.
Autopilot · Neutral hold strength0.6 Sets admitted AP neutral-hold strength; inactive while neutral hold is disabled.
Aero · EnabledTrue Enables aerodynamic cues; each still needs nonzero strength and its simulator conditions.
Aero · Gain0 Sets stall-buffet strength. Zero removes the cue without changing simulator stalls or warnings.
Aero · Gain0 Sets high-Mach buffet strength; onset and full-strength thresholds are separate.
Aero · Gain0 Sets flap buffet at the configured position and speed gates. Flap movement texture is separate.
Aero · Max flap index1 Sets the final flap index for detent normalization. UP plus three detents uses maximum index3.
Aero · Min flap index1 Sets the first flap detent that admits buffet; this is a handle index, not degrees.
Aero · Gain0 Sets gear aerodynamic buffet; movement and ground-contact cues are separate.
Aero · Shaker enabledFalse Permits shaker at supported warning conditions; the switch does not establish aircraft equipment.
Aero · Amplitude0.5 Sets triggered shaker strength; inactive while the shaker feature is disabled.
Ground · EnabledTrue Enables ground effects; each still needs its own strength and contact or motion telemetry.
Ground · Gain0 Sets rolling texture strength, modified by speed, surface and undercarriage configuration.
Ground · Gain0 Sets gear-bump texture during ground motion, separate from touchdown impact.
Ground · Gain0.5 Sets landing-impact strength; landing telemetry and response shape determine the pulse.
Ground · Gain0 Sets reverse-thrust vibration with valid reverser and engine conditions. Zero removes the cue.
Engine · EnabledTrue Enables engine cues with nonzero settings and valid running-engine telemetry.
Engine · Gain0.12 Sets estimated engine vibration using configured telemetry and response, not measured cockpit vibration.
Mechanical · EnabledTrue Enables accessory cues with configured strengths and observed accessory movement.
Mechanical · Gain0 Sets texture from observed flap movement; a command without movement does not establish the cue.
Mechanical · Gain0 Sets texture from observed gear movement, separate from aerodynamic and touchdown effects.
公開資料 15
  1. Bell 47Research background · Wikipedia revision 1365577994 · retrieved 2026-09-12
  2. B-47Current product configurations and custom flight dynamicsOfficial developer / designated store catalogue · checked 2026-09-12retrieved 2026-09-13 · release and package scope
  3. User Manual for Microsoft Flight Simulator FlyInside_B47_User_Manual.pdfFlight control/model options and startup chapters
  4. Developer2024 compatibility and control binding clarificationDeveloper11December2024 and31January2025 posts; DeveloperDecember2024/January2025 statements
  5. May2026 developer release plans and custom FDM bindingsDeveloper RotorRick posts15/17May2026; Developer15/23May2026posts
  6. B206 releases and manual
  7. Microsoft Flight Simulator aircraft manuals
  8. FlyInside B47 updates
  9. FlyInside B-47 - F.A.Q.retrieved 2026-09-13 · release and package scope
  10. FlyInside B-47 - Updatesretrieved 2026-09-13 · release and package scope
  11. FlyInside B-47G-2A1 user manual · X-PlaneGathered X-Plane user manual · PDF pp.1–12; undated
  12. Bell 47 helicopter: movie and TV starBarry Schiff · 5 February 2011
  13. Flying a FishbowlMichael Maya Charles · 5 July 2003
  14. Flying the iconic Bell 47Rachel Ramsay · 9 September 2019
  15. ICAO Doc 8643 — aircraft type designatorsPublic search data retrieved 2026-09-14; authority update 2026-09-03

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